public override bool Update(TerraSpirit spirit, Rectangle bounds) { Vector2 offset = endPos - position; if (offset.Length() < speed) { position = endPos; if (timer % 30 == 0) { var bullet = new BulletRingExpand(position, 6f); if (timer == 30) { bullet.Rotation(MathHelper.Pi / 16f); } spirit.bullets.Add(bullet); } if (timer >= 60) { return(false); } timer++; return(true); } offset.Normalize(); position += speed * offset; return(true); }
public override void Behavior() { Timer++; if (Timer % 30 == 0) { TerraSpirit spirit = (TerraSpirit)Spirit.modNPC; var bullet = new BulletRingExpand(npc.Center, 8f); if (Timer == 30) { bullet.Rotation(MathHelper.Pi / 16f); } spirit.bullets.Add(bullet); } if (Timer >= 60) { Timer = 0; } }