/// <summary> /// Encrypts a single block, running the 64 bits of data through all 16 /// rounds of the Blowfish algorithm. Returns the encrypted 64 bits. /// </summary> /// <param name="block64"></param> /// <param name="Schedule"></param> /// <returns></returns> public UInt64 EncryptSingleBlock(UInt64 block64) { if (Context == null) { Context = new BlowfishContext(Key); } return(BlowfishEngine.Encrypt(block64, Context)); }
/// <summary> /// Encrypts a single block, running the 64 bits of data through all 16 /// rounds of the Blowfish algorithm. Returns the encrypted 64 bits. /// </summary> /// <param name="block64"></param> /// <param name="Schedule"></param> /// <returns></returns> public byte[] EncryptSingleBlock(byte[] block64, int Offset = 0) { UInt64 Block = ByteOperations.PackBytesIntoUInt64(block64, Offset); if (Context == null) { Context = new BlowfishContext(Key); } return(ByteOperations.UnpackUInt64IntoBytes(BlowfishEngine.Encrypt(Block, Context))); }
/// <summary> /// Transforms the specified region of the specified byte array. /// </summary> /// <param name="inputBuffer">The input for which to compute the transform.</param> /// <param name="inputOffset">The offset into the byte array from which to begin using data.</param> /// <param name="inputCount">The number of bytes in the byte array to use as data.</param> /// <returns>The computed transform.</returns> public byte[] TransformFinalBlock(byte[] inputBuffer, int inputOffset, int inputCount) { UInt64 block = ByteOperations.PackBytesIntoUInt64(inputBuffer, inputOffset); // Call a function from the blowfish engine function. if (Mode == BlowfishManagedTransformMode.Encrypt) { block = BlowfishEngine.Encrypt(block, Context); } if (Mode == BlowfishManagedTransformMode.Decrypt) { block = BlowfishEngine.Decrypt(block, Context); } return(ByteOperations.UnpackUInt64IntoBytes(block)); }
/// <summary> /// Transforms the specified region of the input byte array and copies the resulting transform to the specified /// region of the output byte array. /// </summary> /// <param name="inputBuffer">The input for which to compute the transform.</param> /// <param name="inputOffset">The offset into the input byte array from which to begin using data.</param> /// <param name="inputCount">The number of bytes in the input byte array to use as data.</param> /// <param name="outputBuffer">The output to which to write the transform.</param> /// <param name="outputOffset">The offset into the output byte array from which to begin writing data.</param> /// <returns>The number of bytes written.</returns> public int TransformBlock(byte[] inputBuffer, int inputOffset, int inputCount, byte[] outputBuffer, int outputOffset) { UInt64 block = ByteOperations.PackBytesIntoUInt64(inputBuffer, inputOffset); // Call a function from the blowfish engine function. if (Mode == BlowfishManagedTransformMode.Encrypt) { block = BlowfishEngine.Encrypt(block, Context); } if (Mode == BlowfishManagedTransformMode.Decrypt) { block = BlowfishEngine.Decrypt(block, Context); } byte[] TransformedBytes = ByteOperations.UnpackUInt64IntoBytes(block); Array.Copy(TransformedBytes, 0, outputBuffer, outputOffset, TransformedBytes.Length); return(TransformedBytes.Length); }