static void Main() { using (BloomPostprocessGame game = new BloomPostprocessGame()) { game.Run(); } }
public override void FinishedLaunching(MonoMac.Foundation.NSObject notification) { game = new BloomPostprocessGame(); game.Run(); }
public override void FinishedLaunching (MonoMac.Foundation.NSObject notification) { game = new BloomPostprocessGame (); game.Run (); }