protected override void OnLoad() { this.objectShader = Shader.CompileFromResource( "BlocksWorld.Shaders.Object.vs", "BlocksWorld.Shaders.Object.fs"); this.textures = TextureArray.LoadFromResource( "BlocksWorld.Textures.Models.png"); this.debug.Load(); }
protected override void OnLoad() { this.objectShader = Shader.CompileFromResource( "BlocksWorld.Shaders.Object.vs", "BlocksWorld.Shaders.Object.fs"); this.blockTextures = TextureArray.LoadFromResource( "BlocksWorld.Textures.Blocks.png"); this.modelTextures = TextureArray.LoadFromResource( "BlocksWorld.Textures.Models.png"); this.playerModel = MeshModel.LoadFromResource( "BlocksWorld.Models.Player.bwm"); this.debug.Load(); this.worldRenderer.Load(); this.ui.Load(); }