public override void Update(GameTime gameTime) { base.Update(gameTime); if (State == Screen.ScreenState.Active) { timeElapsed += gameTime.ElapsedGameTime; if (timeElapsed >= duration) { ScreenManager.LoadScreen(new MainMenuScreen(ScreenManager)); } } }
void menuButton_Selected(object sender, EventArgs e) { ScreenManager.LoadScreen(new MainMenuScreen(ScreenManager)); }
void storeButton_Selected(object sender, EventArgs e) { ScreenManager.LoadScreen(new StoreScreen(ScreenManager)); }
void playButton_Selected(object sender, EventArgs e) { ScreenManager.LoadScreen(new GameplayScreen(ScreenManager)); }