public DynamicBoxBody( EntityIdentifier identifier, MetreVector position, MetreSize size, Density density) { Identifier = identifier; body = PhysicsWorld.SharedPhysicsWorld.CreateDynamicBody(Identifier, position); body.AttachBoxFixture(size, density); }
public static void AttachBoxFixture(this b2Body body, MetreSize size, Density density) { body.AttachBoxFixture(MetreVector.Zero, size.ToVector(), density); }