示例#1
0
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
            state = GameState.gsEdit;

            theBlob = new BlobManager(this);
            this.Components.Add(theBlob);

            frc = new FrameRateCounter(this);
            Components.Add(frc);

            staticBodyManager = new StaticBodyManager(this);
            this.Components.Add(staticBodyManager);

            rigidBodyManager = new RigidBodyManager(this);
            this.Components.Add(rigidBodyManager);

            staticBodyEditor = new StaticBodyEditor(this);
            this.Components.Add(staticBodyEditor);

            camera = new SceneCameraComponent(this);
            this.Components.Add(camera);

            input = new InputHandler(this);
            this.Components.Add(input);

            GuiManager manager = new GuiManager(this);

            this.Components.Add(manager);
            manager.AddButton(new Vector2(250, 250), "Button1", "THIS IS A LARGE CAPTION");
        }
示例#2
0
 public SceneNode(Game game, string TextureName, Vector2 startingPosition)
 {
     this.game      = game;
     camera         = (SceneCameraComponent)game.Services.GetService(typeof(ISceneCameraComponent));
     ScreenCentre.X = game.GraphicsDevice.Viewport.Width / 2;
     ScreenCentre.Y = game.GraphicsDevice.Viewport.Height / 2;
     textureName    = TextureName;
     Position       = startingPosition;
     LoadContent();
 }
        /// <summary>
        /// Allows the game component to perform any initialization it needs to before starting
        /// to run.  This is where it can query for any required services and load content.
        /// </summary>
        public override void Initialize()
        {
            // TODO: Add your initialization code here
            base.Initialize();
            vertexDeclaration = new VertexDeclaration(GraphicsDevice, VertexPositionNormalTexture.VertexElements);

            line = new VertexPositionColor[2];

            basicEffect = new BasicEffect(GraphicsDevice, null);
            basicEffect.DiffuseColor = new Vector3(0.5f, 0.2f, 0.2f);
            basicEffect.Alpha        = 0.5f;

            camera = (SceneCameraComponent)Game.Services.GetService(typeof(ISceneCameraComponent));
        }
示例#4
0
        /// <summary>
        /// Allows the game component to perform any initialization it needs to before starting
        /// to run.  This is where it can query for any required services and load content.
        /// </summary>
        public override void Initialize()
        {
            // TODO: Add your initialization code here

            base.Initialize();

            /**
             * Parasite made up of 4 parts.
             * -Head
             * -BPart01
             * -BPart02
             * -BPart03
             * -Tail
             */
            init();
            CreateParasite(6);
            camera = (SceneCameraComponent)Game.Services.GetService(typeof(ISceneCameraComponent));
        }
示例#5
0
        /// <summary>
        /// Allows the game component to perform any initialization it needs to before starting
        /// to run.  This is where it can query for any required services and load content.
        /// </summary>
        public override void Initialize()
        {
            camera = (SceneCameraComponent)Game.Services.GetService(typeof(ISceneCameraComponent));

            base.Initialize();
        }