static VertNormTexPos() { _vertexDeclaration = new VertexDeclaration ( new VertexElement ( 0, VertexElementFormat.Vector3, VertexElementUsage.Normal, 0), new VertexElement ( 12, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0), new VertexElement ( 20, VertexElementFormat.Vector3, VertexElementUsage.Position, 0)); }
static VertPosTexCol() { _vertexDeclaration = new VertexDeclaration ( new VertexElement ( 0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0), new VertexElement ( 12, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0), new VertexElement ( 20, VertexElementFormat.Colour, VertexElementUsage.Colour, 0)); }
static VertPos() { _vertexDeclaration = new VertexDeclaration ( new VertexElement ( 0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0)); }
static VertPosCol() { _vertexDeclaration = new VertexDeclaration ( new VertexElement ( 0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0), new VertexElement ( 12, VertexElementFormat.Colour, VertexElementUsage.Colour, 0) ); }
/// <summary> /// /// </summary> public Boolean Equals(VertexDeclaration other) { if (other == null) return false; return other == this; }