示例#1
0
 internal WebGLContext(BECanvasComponent reference, WebGLContextAttributes attributes = null) : base(reference, CONTEXT_NAME, attributes)
 {
 }
示例#2
0
 internal WebGL2Context(BECanvasComponent reference, WebGLContextAttributes attributes = null, string contextName = CONTEXT_NAME) : base(reference, attributes, contextName)
 {
 }