void Combat_OnCombatantLeavingCombat(Combat sender, CombatCombatantEventArgs e) { RemoveObjectToDraw(DrawOrder.Normal, e.Combatant); }
void Combat_OnCombatantStartTurning(Combat sender, CombatCombatantEventArgs e) { Build(e.Combatant); }
void Combat_OnCombatantJoiningCombat(Combat sender, CombatCombatantEventArgs e) { e.Combatant.SetMap(this); AddObjectToDraw(DrawOrder.Normal, e.Combatant); }