void ActionKeyModeCheckBox_Checked(object sender, CheckEventArgs e) { ActionKeyDownList.Seal(!e.IsChecked); }
void WarpPointCheckBox_Checked(object sender, CheckEventArgs e) { GetCurrentMapWidget().SwitchState(); }
void item_Checked(object sender, CheckEventArgs e) { if (CurrentItem != (Item)sender) SetCurrentItem((Item)sender); }
void CreateFromTextureCheckBox_Checked(object sender, CheckEventArgs e) { FromTextureBox.Seal(!e.IsChecked); TextureMode = e.IsChecked; if (!e.IsChecked) { TextureButton.Text = Button.EMPTY_LABEL; AddTileButton.Seal(false); TileSelector.ResetWidth(); } else { AddTileButton.Seal(); } TypeTextBox.TextBox.Reset(); TileSelector.Clear(); CurrentTileList.Clear(); }
void transparent_Checked(object sender, CheckEventArgs e) { if (e.IsChecked) { /*PlayerHdl.Vlad.Color = new Color( PlayerHdl.Vlad.CurrentAnimation.CurrentSprite.Color.R, PlayerHdl.Vlad.CurrentAnimation.CurrentSprite.Color.G, PlayerHdl.Vlad.CurrentAnimation.CurrentSprite.Color.B, 128); PlayerHdl.Vlad.IsVisible = false; MapBox.AddObjectToDraw(PlayerHdl.Vlad);*/ } else { /*PlayerHdl.Vlad.Color = new Color( PlayerHdl.Vlad.CurrentAnimation.CurrentSprite.Color.R, PlayerHdl.Vlad.CurrentAnimation.CurrentSprite.Color.G, PlayerHdl.Vlad.CurrentAnimation.CurrentSprite.Color.B, 255); PlayerHdl.Vlad.IsVisible = true; MapBox.RemoveObjectToDraw(PlayerHdl.Vlad);*/ } }
void OnToolRadioButtonChecked(object sender, CheckEventArgs e) { if (!e.IsChecked) return; if (CurrentTool != null) { CurrentTool.Reset(); RemoveWidget(CurrentTool); } String toolName = ((RadioButton.Item)sender).Name; CurrentTool = Tools[toolName]; ToolConfigurableBox.SetCurrentConfiguration(toolName); AddWidget(CurrentTool, false, false); }
void lockViewCheckBox_Checked(object sender, CheckEventArgs e) { ViewIsLocked = e.IsChecked; }
void LockPencilCheckBox_Checked(object sender, CheckEventArgs e) { LockObjectPencilBox.Seal(!e.IsChecked); if (!e.IsChecked) ObjectPencil.Instance.SetLockValue(1); else ObjectPencil.Instance.SetLockValue((UInt32)LockValueUpDownBox.GetCurrentValue()); }
void godMode_Checked(object sender, CheckEventArgs e) { if (e.IsChecked) { foreach (BBoundingBox BB in PlayerHdl.Vlad.BBoundingBoxes) BB.Activate(false); } else { foreach (BBoundingBox BB in PlayerHdl.Vlad.BBoundingBoxes) BB.Activate(true); } }