示例#1
0
        public static void Handle(ulong clientId, Packet packet, SslStream stream)
        {
            Dictionary <string, Tdf> data = Utilities.DecodePayload(packet.payload);

            TdfInteger gid  = (TdfInteger)data["GID"];
            TdfList    pcap = (TdfList)data["PCAP"];

            Database.UpdateGameCapacity(gid.value, pcap.list);

            TdfEncoder encoder = new TdfEncoder();

            byte[] payload = encoder.Encode();

            Utilities.SendPacket(new Packet
            {
                componentId = Component.GAMEMANAGER,
                commandId   = 0x5,
                errorCode   = 0,
                msgType     = MessageType.REPLY,
                msgNum      = packet.msgNum,

                payload     = payload,
                payloadSize = payload.Length
            }, stream);

            GameCapacityChangeNotification.Notify(gid.value, pcap.list, stream);
        }
示例#2
0
        public static void Handle(ulong clientId, Packet packet, SslStream stream)
        {
            Dictionary <string, Tdf> data = Utilities.DecodePayload(packet.payload);

            TdfUnion  addr = (TdfUnion)data["ADDR"];
            TdfStruct valu = (TdfStruct)addr.data.Find(tdf => tdf.label == "VALU");

            TdfStruct  inip = (TdfStruct)valu.data.Find(tdf => tdf.label == "INIP");
            TdfInteger ip   = (TdfInteger)inip.data.Find(tdf => tdf.label == "IP");
            TdfInteger port = (TdfInteger)inip.data.Find(tdf => tdf.label == "PORT");

            Log.Debug(string.Format("Updating internal network info for client {0}.", clientId));
            ClientManager.UpdateClientInternalNetworkData(clientId, ip.value, (ushort)port.value);

            TdfEncoder encoder = new TdfEncoder();

            byte[] payload = encoder.Encode();

            Utilities.SendPacket(new Packet
            {
                componentId = Component.USERSESSIONS,
                commandId   = 0x14,
                errorCode   = 0,
                msgType     = MessageType.REPLY,
                msgNum      = packet.msgNum,

                payload     = payload,
                payloadSize = payload.Length
            }, stream);
        }
示例#3
0
        public static void Handle(Packet packet, SslStream stream)
        {
            Dictionary <string, Tdf> data = Utilities.DecodePayload(packet.payload);

            TdfInteger gid  = (TdfInteger)data["GID"];
            TdfInteger gsta = (TdfInteger)data["GSTA"];

            // update game state
            Database.UpdateGameState(gid.value, (GameState)gsta.value);

            Log.Info(string.Format("Advancing game state to {0} for game {1}.", (GameState)gsta.value, gid.value));

            TdfEncoder encoder = new TdfEncoder();

            byte[] payload = encoder.Encode();

            Utilities.SendPacket(new Packet
            {
                componentId = packet.componentId,
                commandId   = 0x3,
                errorCode   = 0,
                msgType     = MessageType.REPLY,
                msgNum      = packet.msgNum,

                payload     = payload,
                payloadSize = payload.Length
            }, stream);

            GameStateChangeNotification.Notify(gid.value, (GameState)gsta.value, stream);
        }
        public static void Handle(ulong clientId, Packet packet, SslStream stream)
        {
            var client = ClientManager.GetClient(clientId);

            Dictionary <string, Tdf> data = Utilities.DecodePayload(packet.payload);

            TdfInteger gameId    = (TdfInteger)data["GID"];
            TdfInteger personaId = (TdfInteger)data["PID"];
            TdfInteger reason    = (TdfInteger)data["REAS"];

            // TODO: GameManager.RemovePlayer

            TdfEncoder encoder = new TdfEncoder();

            byte[] payload = encoder.Encode();

            Utilities.SendPacket(new Packet
            {
                componentId = packet.componentId,
                commandId   = 0xB,
                errorCode   = 0,
                msgType     = MessageType.REPLY,
                msgNum      = packet.msgNum,

                payload     = payload,
                payloadSize = payload.Length
            }, stream);

            // send a notification that a player has been removed
            PlayerRemovedNotification.Notify(gameId.value, personaId.value, (PlayerRemovedReason)reason.value, stream);
        }
        public static void Handle(ulong clientId, Packet packet, SslStream stream)
        {
            Dictionary <string, Tdf> data = Utilities.DecodePayload(packet.payload);

            TdfList    targ     = (TdfList)data["TARG"];
            List <Tdf> targData = (List <Tdf>)targ.list[0];
            TdfInteger stat     = (TdfInteger)targData[2];

            TdfEncoder encoder = new TdfEncoder();

            byte[] payload = encoder.Encode();

            Utilities.SendPacket(new Packet
            {
                componentId = Component.GAMEMANAGER,
                commandId   = 0x1D,
                errorCode   = 0,
                msgType     = MessageType.REPLY,
                msgNum      = packet.msgNum,

                payload     = payload,
                payloadSize = payload.Length
            }, stream);

            var client = ClientManager.GetClient(clientId);

            switch ((PlayerState)stat.value)
            {
            case PlayerState.DISCONNECTED:
                // TODO: GameManager.RemovePlayer?
                Log.Warn("*updateMeshConnection -> RemovePlayer*");
                break;

            case PlayerState.CONNECTED:
                GamePlayerStateChangeNotification.Notify(clientId, stream);
                PlayerJoinCompletedNotification.Notify(client.gameId, client.persona.id, stream);
                break;

            default:
                Log.Warn("Unknown PlayerState in updateMeshCommand: " + stat.value);
                break;
            }
        }
        public static void Handle(ulong clientId, Packet packet, SslStream stream)
        {
            Dictionary <string, Tdf> data = Utilities.DecodePayload(packet.payload);
            TdfInteger vid = (TdfInteger)data["VID"];
            TdfList    eid = (TdfList)data["EID"];

            ClientManager.UpdateViewID(clientId, vid.value);
            ClientManager.UpdateEntityIDs(clientId, eid.list);

            Utilities.SendPacket(new Packet
            {
                componentId = Component.STATS,
                commandId   = 0x10,
                errorCode   = 0,
                msgType     = MessageType.REPLY,
                msgNum      = packet.msgNum,

                payload     = null,
                payloadSize = 0
            }, stream);
        }
        public static void Handle(ulong clientId, Packet packet, SslStream stream)
        {
            Dictionary <string, Tdf> data = Utilities.DecodePayload(packet.payload);

            TdfMap     attr = (TdfMap)data["ATTR"];
            TdfInteger gid  = (TdfInteger)data["GID"];

            Log.Info(string.Format("Setting game attributes for game {0}.", gid.value));

            var game       = Database.GetGameByID(gid.value);
            var attributes = game.attributes;

            foreach (var key in attr.map.Keys)
            {
                attributes[key] = attr.map[key];
            }

            Database.UpdateGameAttributes(gid.value, attributes);

            TdfEncoder encoder = new TdfEncoder();

            byte[] payload = encoder.Encode();

            Utilities.SendPacket(new Packet
            {
                componentId = Component.GAMEMANAGER,
                commandId   = 0x7,
                errorCode   = 0,
                msgType     = MessageType.REPLY,
                msgNum      = packet.msgNum,

                payload     = payload,
                payloadSize = payload.Length
            }, stream);

            GameAttribChangeNotification.Notify(gid.value, attr.map, stream);
        }
示例#8
0
        public static void Handle(ulong clientId, Packet packet, SslStream stream)
        {
            Dictionary <string, Tdf> data = Utilities.DecodePayload(packet.payload);

            TdfInteger gid  = (TdfInteger)data["GID"];
            TdfUnion   pnet = (TdfUnion)data["PNET"];
            TdfStruct  valu = (TdfStruct)pnet.data.Find(tdf => tdf.label == "VALU");

            TdfStruct  exip     = (TdfStruct)valu.data.Find(tdf => tdf.label == "EXIP");
            TdfInteger exipIP   = (TdfInteger)exip.data.Find(tdf => tdf.label == "IP");
            TdfInteger exipPort = (TdfInteger)exip.data.Find(tdf => tdf.label == "PORT");

            TdfStruct  inip     = (TdfStruct)valu.data.Find(tdf => tdf.label == "INIP");
            TdfInteger inipIP   = (TdfInteger)inip.data.Find(tdf => tdf.label == "IP");
            TdfInteger inipPort = (TdfInteger)inip.data.Find(tdf => tdf.label == "PORT");

            var client = ClientManager.GetClient(clientId);

            if (Database.GameExists(gid.value))
            {
                // update stuff
                ClientManager.UpdateClientInternalNetworkData(clientId, inipIP.value, (ushort)inipPort.value);
                ClientManager.UpdateClientExternalNetworkData(clientId, exipIP.value, (ushort)inipPort.value);
                ClientManager.UpdateClientGameID(clientId, (ulong)gid.value);

                Log.Info(string.Format("User {0} is joining game {1}.", client.user.id, gid.value));

                TdfEncoder encoder = new TdfEncoder();

                encoder.WriteTdf(new List <Tdf>
                {
                    new TdfInteger("GID", (ulong)gid.value),
                    new TdfInteger("JGS", 0)
                });

                byte[] payload = encoder.Encode();

                Utilities.SendPacket(new Packet
                {
                    componentId = Component.GAMEMANAGER,
                    commandId   = 0x9,
                    errorCode   = 0,
                    msgType     = MessageType.REPLY,
                    msgNum      = packet.msgNum,

                    payload     = payload,
                    payloadSize = payload.Length
                }, stream);

                var game       = Database.GetGameByID(gid.value);
                var gameClient = ClientManager.GetClient(game.clientId);

                // TODO: check if only userupdated needed
                UserAddedNotification.Notify(clientId, stream, true);
                UserUpdatedNotification.Notify(client.persona.id, stream);

                JoiningPlayerInitiateConnectionsNotification.Notify(clientId, stream);
                UserSessionExtendedDataUpdateNotification.Notify(clientId, stream, true);

                PlayerJoiningNotification.Notify(clientId, gameClient.stream);
                PlayerClaimingReservationNotification.Notify(clientId, gameClient.stream);
                UserSessionExtendedDataUpdateNotification.Notify(clientId, gameClient.stream, true);
            }
            else
            {
                Log.Warn(string.Format("User {0} wanted to a game that doesn't exist ({1}).", client.user.id, gid.value));

                /*
                 * not sure if we should set the error code to GAMEMANAGER_ERR_NO_DEDICATED_SERVER_FOUND (0x12D0004)
                 * or GAMEMANAGER_ERR_INVALID_GAME_ID (0x20004)
                 * */

                Utilities.SendPacket(new Packet
                {
                    componentId = Component.GAMEMANAGER,
                    commandId   = 0x9,
                    errorCode   = 0x20004, // GAMEMANAGER_ERR_INVALID_GAME_ID
                    msgType     = MessageType.ERROR_REPLY,
                    msgNum      = packet.msgNum,

                    payload     = null,
                    payloadSize = 0
                }, stream);
            }
        }
        public static void Handle(ulong clientId, Packet packet)
        {
            var client = ClientManager.GetClient(clientId);

            Dictionary <string, Tdf> data = Utilities.DecodePayload(packet.payload);

            TdfMap     attr = (TdfMap)data["ATTR"];
            TdfString  gnam = (TdfString)data["GNAM"];
            TdfInteger gset = (TdfInteger)data["GSET"];
            TdfList    pcap = (TdfList)data["PCAP"];
            TdfInteger igno = (TdfInteger)data["IGNO"];
            TdfInteger pmax = (TdfInteger)data["PMAX"];
            TdfInteger nres = (TdfInteger)data["NRES"];

            // network topology
            TdfInteger ntop = (TdfInteger)data["NTOP"];
            TdfInteger voip = (TdfInteger)data["VOIP"];

            TdfInteger pres = (TdfInteger)data["PRES"]; // TdfMin
            TdfInteger qcap = (TdfInteger)data["QCAP"];
            //TdfString uuid = (TdfString)data["UUID"];

            TdfList hnet = (TdfList)data["HNET"];

            TdfStruct  exip     = (TdfStruct)hnet.list[0];
            TdfInteger exipIP   = (TdfInteger)exip.data.Find(tdf => tdf.label == "IP");
            TdfInteger exipPort = (TdfInteger)exip.data.Find(tdf => tdf.label == "PORT");

            TdfStruct  inip     = (TdfStruct)hnet.list[1];
            TdfInteger inipIP   = (TdfInteger)inip.data.Find(tdf => tdf.label == "IP");
            TdfInteger inipPort = (TdfInteger)inip.data.Find(tdf => tdf.label == "PORT");

            // TODO: don't get gameId as result but get by clientId after creating the game

            /* ulong gameId = GameManager.CreateGame(
             *
             *  (int)gset.value,
             *  (int)igno.value,
             *  (int)nres.value,
             *  (int)ntop.value,
             *  "714b05dc-93bc-49ac-961c-cb38b574f30a"
             * ); */

            var level    = attr.map["level"].ToString();
            var gametype = attr.map["levellocation"].ToString();

            var game = new Database.Game();

            game.clientId        = clientId;
            game.name            = gnam.value;
            game.attributes      = attr.map;
            game.capacity        = pcap.list;
            game.level           = attr.map["level"].ToString();
            game.gametype        = attr.map["levellocation"].ToString();
            game.maxPlayers      = (ushort)pmax.value;
            game.notResetable    = (byte)nres.value;
            game.queueCapacity   = (ushort)qcap.value;
            game.presenceMode    = (PresenceMode)pres.value;
            game.state           = GameState.INITIALIZING;
            game.networkTopology = (GameNetworkTopology)ntop.value;
            game.voipTopology    = (VoipTopology)voip.value;

            Database.NetworkInfo internalNetworkInfo = new Database.NetworkInfo();
            internalNetworkInfo.ip   = inipIP.value;
            internalNetworkInfo.port = (ushort)inipPort.value;

            Database.NetworkInfo externalNetworkInfo = new Database.NetworkInfo();
            externalNetworkInfo.ip   = exipIP.value;
            externalNetworkInfo.port = (ushort)exipPort.value;

            game.internalNetworkInfo = internalNetworkInfo;
            game.externalNetworkInfo = externalNetworkInfo;

            ulong gameId = Database.CreateGame(game);

            TdfEncoder encoder = new TdfEncoder();

            encoder.WriteTdf(new List <Tdf>
            {
                // this one is tdfmin
                new TdfInteger("GID", (ulong)gameId)
            });

            byte[] payload = encoder.Encode();

            Utilities.SendPacket(new Packet
            {
                componentId = Component.GAMEMANAGER,
                commandId   = 0x1,
                errorCode   = 0,
                msgType     = MessageType.REPLY,
                msgNum      = packet.msgNum,

                payload     = payload,
                payloadSize = payload.Length
            }, client.stream);

            GameStateChangeNotification.Notify(gameId, game.state, client.stream);
            GameSetupNotification.Notify(clientId, gameId, client.stream);
        }
示例#10
0
 private void WriteTdfInteger(TdfInteger tdf)
 {
     // write value
     WriteInteger(tdf.value);
 }
示例#11
0
        public static void Handle(ulong clientId, Packet packet, SslStream stream)
        {
            Dictionary <string, Tdf> data = Utilities.DecodePayload(packet.payload);

            TdfString auth = (TdfString)data["AUTH"];

            ClientManager.UpdateClientAuthToken(clientId, auth.value);

            TdfInteger pid = (TdfInteger)data["PID"];

            var user = Database.GetUser(pid.value);

            if (user.mail != null)
            {
                ClientManager.SetClientUser(clientId, user);
            }
            else
            {
                Log.Warn(string.Format("Could not find user by persona ID {0}.", pid.value));
            }

            Log.Info(string.Format("Performing silent login with persona {0} for user {1}.", pid.value, user.id));

            var persona = Database.GetPersona(pid.value);

            if (persona.name != null)
            {
                //Log.Info(string.Format("User {0} logging in to persona {1} with auth token {2}.", user.id, persona.name, auth.value));
                ClientManager.SetClientPersona(clientId, persona);
            }
            else
            {
                Log.Warn(string.Format("Could not find persona {0} for user {1}.", pid.value, user.id));
            }

            // not sure what is this type for
            //TdfInteger type = (TdfInteger)data.Find(tdf => tdf.label == "TYPE");

            var client = ClientManager.GetClient(clientId);

            TdfEncoder encoder = new TdfEncoder();

            encoder.WriteTdf(new List <Tdf>
            {
                new TdfInteger("AGUP", 0),
                new TdfString("LDHT", ""),
                new TdfInteger("NTOS", 0),
                new TdfString("PCTK", "fa1a26c1-d934-422a-a6ba-ed92614f7d87"),
                new TdfString("PRIV", ""),
                new TdfStruct("SESS", new List <Tdf>
                {
                    new TdfInteger("BUID", client.persona.id),
                    new TdfInteger("FRST", 0),
                    new TdfString("KEY", "some_key"),
                    new TdfInteger("LLOG", Utilities.GetUnixTime()),
                    new TdfString("MAIL", client.user.mail), // TODO: get mail for client
                    new TdfStruct("PDTL", new List <Tdf>
                    {
                        new TdfString("DSNM", client.persona.name),                                    // persona display name
                        new TdfInteger("LAST", Utilities.GetUnixTime()),                               // time of last persona authentication
                        new TdfInteger("PID", client.persona.id),                                      // persona ID
                        new TdfInteger("STAS", 0),                                                     // should be ACTIVE(2)?
                        new TdfInteger("XREF", 0),
                        new TdfInteger("XTYP", (ulong)ExternalRefType.BLAZE_EXTERNAL_REF_TYPE_UNKNOWN) // this is actually a TdfMin
                    }),
                    new TdfInteger("UID", clientId)
                }),
                new TdfInteger("SPAM", 0),
                new TdfString("THST", ""),
                new TdfString("TSUI", ""),
                new TdfString("TURI", "")
            });

            byte[] payload = encoder.Encode();

            Utilities.SendPacket(new Packet
            {
                componentId = Component.AUTHENTICATION,
                commandId   = 0x32,
                errorCode   = 0,
                msgType     = MessageType.REPLY,
                msgNum      = packet.msgNum,

                payload     = payload,
                payloadSize = payload.Length
            }, stream);
        }
示例#12
0
        public static void Handle(ulong clientId, Packet packet, SslStream stream)
        {
            // decode payload
            Dictionary <string, Tdf> data = Utilities.DecodePayload(packet.payload);

            // read client type
            TdfStruct  cdat = (TdfStruct)data["CDAT"];
            TdfInteger type = (TdfInteger)cdat.data.Find(tdf => tdf.label == "TYPE");
            TdfString  svcn = (TdfString)cdat.data.Find(tdf => tdf.label == "SVCN");

            TdfStruct  cinf = (TdfStruct)data["CINF"];
            TdfInteger loc  = (TdfInteger)cinf.data.Find(tdf => tdf.label == "LOC");

            // set client type
            ClientManager.UpdateClientType(clientId, (ClientType)type.value);
            ClientManager.UpdateClientLocalization(clientId, loc.value);
            ClientManager.UpdateClientService(clientId, svcn.value);

            var client = ClientManager.GetClient(clientId);

            TdfList cids = new TdfList("CIDS", TdfBaseType.TDF_TYPE_INTEGER, new ArrayList
            {
                //1, 25, 4, 27, 28, 6, 7, 9, 10, 11, 30720, 30721, 30722, 30723, 20, 30725, 30726, 2000
            });

            cids.list.AddRange((new ulong[] { 1, 25, 4, 27, 28, 6, 7, 9, 10, 11, 30720, 30721, 30722, 30723, 20, 30725, 30726, 2000 }).ToArray());

            TdfEncoder encoder = new TdfEncoder();

            encoder.WriteTdf(new List <Tdf>
            {
                new TdfInteger("ANON", 0),
                new TdfString("ASRC", "300294"),
                cids,
                new TdfString("CNGN", ""),
                new TdfStruct("CONF", new List <Tdf>
                {
                    new TdfMap("CONF", TdfBaseType.TDF_TYPE_STRING, TdfBaseType.TDF_TYPE_STRING, new Dictionary <object, object>
                    {
                        { "connIdleTimeout", "90s" },
                        { "defaultRequestTimeout", "80s" },
                        { "pingPeriod", "20s" },
                        { "voipHeadsetUpdateRate", "1000" },
                        { "xlspConnectionIdleTimeout", "300" }
                    })
                }),
                new TdfString("INST", client.service),
                new TdfInteger("MINR", 0),
                new TdfString("NASP", "cem_ea_id"), // TODO: check if present in decoded data
                new TdfString("PILD", ""),
                new TdfString("PLAT", "pc"),        // TODO: fetch from decoded data
                new TdfString("PTAG", ""),
                new TdfStruct("QOSS", new List <Tdf>
                {
                    // bandwidth ping site info
                    new TdfStruct("BWPS", new List <Tdf>
                    {
                        new TdfString("PSA", "127.0.0.1"), // ping site address
                        new TdfInteger("PSP", 17502),      // ping site port
                        new TdfString("SNA", "ams")        // ping site name
                    }),
                    new TdfInteger("LNP", 10),             // number of latency probes
                    new TdfMap("LTPS", TdfBaseType.TDF_TYPE_STRING, TdfBaseType.TDF_TYPE_STRUCT, new Dictionary <object, object>
                    {
                        { "ams", new List <Tdf>
                          {
                              new TdfString("PSA", "127.0.0.1"), // ping site address
                              new TdfInteger("PSP", 17502),      // ping site port
                              new TdfString("SNA", "ams")        // ping site name
                          } }
                    }),
                    new TdfInteger("SVID", 1161889797) // service ID
                }),
                new TdfString("RSRC", "300294"),
                new TdfString("SVER", "Blaze 3.15.08.0 (CL# 1060080)")
            });

            byte[] payload = encoder.Encode();

            Utilities.SendPacket(new Packet
            {
                componentId = Component.UTIL,
                commandId   = 0x7,
                errorCode   = 0,
                msgType     = MessageType.REPLY,
                msgNum      = packet.msgNum,

                payload     = payload,
                payloadSize = payload.Length
            }, stream);
        }