protected device_group(int field_count) : base(field_count + 29) { Add(DeviceFlags = new TI.Flags()); Add(PowerTransitionTime = new TI.Real()); // 0x180 Add(PowerAccelerationTime = new TI.Real()); // 0x184 Add(PositionTransitionTime = new TI.Real()); // 0x188 Add(PositionAccelerationTime = new TI.Real()); // 0x18C Add(DepoweredPositionTransitionTime = new TI.Real()); // 0x190 Add(DepoweredPositionAccelerationTime = new TI.Real()); // 0x194 Add(AinDevice = new TI.Enum()); Add(BinDevice = new TI.Enum()); Add(CinDevice = new TI.Enum()); Add(DinDevice = new TI.Enum()); Add(Open = new TI.TagReference(this)); Add(Close = new TI.TagReference(this)); Add(Opened = new TI.TagReference(this)); Add(Closed = new TI.TagReference(this)); Add(Depowered = new TI.TagReference(this)); Add(Repowered = new TI.TagReference(this)); Add(DelayTime = new TI.Real()); Add(new TI.Pad(8)); Add(DelayEffect = new TI.TagReference(this)); Add(AutomaticActivationRadius = new TI.Real()); Add(new TI.Pad(84)); Add(PowerAccelerationGameTime = new TI.Skip(4)); // 0x274 Add(PowerTransitionGameTime = new TI.Skip(4)); // 0x278 Add(DepoweredPositionAccelerationGameTime = new TI.Skip(4)); // 0x27C Add(DepoweredPositionTransitionGameTime = new TI.Skip(4)); // 0x280 Add(PositionAccelerationGameTime = new TI.Skip(4)); // 0x284 Add(PositionTransitionGameTime = new TI.Skip(4)); // 0x288 Add(DelayGameTime = new TI.Skip(4)); // 0x28C }
protected object_group(int field_count) : base(field_count + 28) { Add(ObjectType = new TI.Skip(2)); Add(ObjectFlags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(BoundingRadius = new TI.Real()); Add(BoundingOffset = new TI.RealPoint3D()); Add(OriginOffset = new TI.RealPoint3D()); Add(AccelerationScale = new TI.Real()); Add(new TI.Pad(4)); Add(Model = new TI.TagReference(this, TagGroups.mode)); Add(AnimationGraph = new TI.TagReference(this, TagGroups.antr)); Add(new TI.Pad(40)); Add(CollisionModel = new TI.TagReference(this, TagGroups.coll)); Add(Physics = new TI.TagReference(this, TagGroups.phys)); Add(ModifierShader = new TI.TagReference(this, TagGroups.shdr)); Add(CreationEffect = new TI.TagReference(this, TagGroups.effe)); Add(new TI.Pad(84)); Add(RenderBoundingRadius = new TI.Real()); Add(Ain = new TI.Enum()); Add(Bin = new TI.Enum()); Add(Cin = new TI.Enum()); Add(Din = new TI.Enum()); Add(new TI.Pad(44)); Add(HudTextMessageIndex = new TI.ShortInteger()); Add(ForcedShaderPermuationIndex = new TI.ShortInteger()); Add(Attachments = new TI.Block <object_attachment_block>(this, 8)); Add(Widgets = new TI.Block <object_widget_block>(this, 4)); Add(Functions = new TI.Block <object_function_block>(this, 4)); Add(ChangeColors = new TI.Block <object_change_colors_block>(this, 4)); Add(PerdictedResources = new TI.Block <predicted_resource_block>(this, 1024)); }
public scenario_structure_bsps_block() : base(4) { // Offset to this bsp's scenario_structure_bsps_header Add(Offset = new TI.LongInteger()); Add(Size = new TI.LongInteger()); Add(Data = new TI.Skip(4 // address + 4)); // pad Add(StructureBsp = new TI.TagReference(this, TagGroups.sbsp)); }
public resource_type_block() : base(6) { Add(Guid = new TI.Skip(16)); Add(Unknown010 = new TI.ShortInteger()); Add(Unknown012 = new TI.ShortInteger()); Add(Unknown014 = new TI.ShortInteger()); Add(Unknown016 = new TI.ShortInteger()); Add(Name = new TI.StringId()); }
public device_machine_group() : base(8) { Add(Type = new TI.Enum()); Add(Flags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(DoorOpenTime = new TI.Real()); Add(new TI.Pad(80)); Add(CollisionResponse = new TI.Enum()); Add(ElevatorNode = new TI.ShortInteger()); Add(new TI.Pad(52)); Add(DoorOpenGameTime = new TI.Skip(4)); }
protected shader_group(int field_count) : base(field_count + 9) { Add(RadiosityFlags = TI.Flags.Word); Add(RadiosityDetailLevel = new TI.Enum()); Add(RadiosityPower = new TI.Real()); Add(RadiosityEmittedLightColor = new TI.RealColor()); Add(RadiosityTintColor = new TI.RealColor()); Add(PhysicsFlags = TI.Flags.Word); Add(MaterialType = new TI.Enum()); Add(ShaderType = new TI.Skip(2)); Add(new TI.Pad(2)); }
public TI.ShortInteger Unknown056; // Index? public pages_block() { Add(Header = new TI.ShortInteger()); Add(Flags = new TI.Flags(TI.FieldType.ByteFlags)); Add(CompressionCodec = new TI.BlockIndex(TI.FieldType.ByteBlockIndex)); Add(SharedCache = new TI.BlockIndex()); Add(Unknown006 = new TI.ShortInteger()); Add(BlockOffset = new TI.LongInteger()); Add(BlockSizeCompressed = new TI.LongInteger()); Add(BlockSizeUncompressed = new TI.LongInteger()); Add(Crc = new TI.LongInteger()); Add(EntireBufferHash = new TI.Skip(20)); Add(FirstChunkHash = new TI.Skip(20)); Add(LastChunkHash = new TI.Skip(20)); Add(Unknown054 = new TI.ShortInteger()); Add(Unknown056 = new TI.ShortInteger()); }
protected object_group(int field_count) : base(field_count + 28) { Add(ObjectType = new TI.Skip(2)); Add(ObjectFlags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(BoundingRadius = new TI.Real()); Add(BoundingOffset = new TI.RealPoint3D()); Add(OriginOffset = new TI.RealPoint3D()); Add(AccelerationScale = new TI.Real()); Add(new TI.Pad(4)); Add(Model = new TI.TagReference(this, TagGroups.mode)); Add(AnimationGraph = new TI.TagReference(this, TagGroups.antr)); Add(new TI.Pad(40)); Add(CollisionModel = new TI.TagReference(this, TagGroups.coll)); Add(Physics = new TI.TagReference(this, TagGroups.phys)); Add(ModifierShader = new TI.TagReference(this, TagGroups.shdr)); Add(CreationEffect = new TI.TagReference(this, TagGroups.effe)); Add(new TI.Pad(84)); Add(RenderBoundingRadius = new TI.Real()); Add(Ain = new TI.Enum()); Add(Bin = new TI.Enum()); Add(Cin = new TI.Enum()); Add(Din = new TI.Enum()); Add(new TI.Pad(44)); Add(HudTextMessageIndex = new TI.ShortInteger()); Add(ForcedShaderPermuationIndex = new TI.ShortInteger()); Add(Attachments = new TI.Block<object_attachment_block>(this, 8)); Add(Widgets = new TI.Block<object_widget_block>(this, 4)); Add(Functions = new TI.Block<object_function_block>(this, 4)); Add(ChangeColors = new TI.Block<object_change_colors_block>(this, 4)); Add(PerdictedResources = new TI.Block<predicted_resource_block>(this, 1024)); }
/// <summary> /// Create a skip field /// from another /// </summary> /// <param name="value"></param> public Skip(Skip value) : this(value.Value) { if (value.Data != null) { Data = new byte[Value]; value.Data.CopyTo(Data, 0); } }
public scenario_trigger_volume_block() : base(17) { Add(First = new TI.Skip(4)); Add(Name = new TI.String()); Add(Field1 = new TI.Real()); Add(Field2 = new TI.Real()); Add(Field3 = new TI.Real()); Add(Field4 = new TI.Real()); Add(Field5 = new TI.Real()); Add(Field6 = new TI.Real()); Add(Field7 = new TI.Real()); Add(Field8 = new TI.Real()); Add(Field9 = new TI.Real()); Add(Field10 = new TI.Real()); Add(Field11 = new TI.Real()); Add(Field12 = new TI.Real()); Add(Field13 = new TI.Real()); Add(Field14 = new TI.Real()); Add(Field15 = new TI.Real()); }
public compression_codec_block() : base(1) { Add(Guid = new TI.Skip(16)); }
public structure_bsp_runtime_decal_block() : base(1) { Add(Skipper = new TI.Skip(16)); }
public global_geometry_part_block() : base(19) { Add(Type = new TI.Enum()); Add(Flags = TI.Flags.Word); Add(Material = new TI.BlockIndex()); // 1 global_geometry_material_block Add(/*Geometry Subclassification = */ new TI.Enum()); Add(StripStartIndex = new TI.ShortInteger()); Add(StripLength = new TI.ShortInteger()); Add(/*First Strip Segment Index =*/ new TI.ShortInteger()); Add(/*Strip Segment Count =*/ new TI.ShortInteger()); Add(FirstVertexIndex = new TI.ShortInteger()); Add(VertexCount = new TI.ShortInteger()); Add(FirstTriangleIndex = new TI.ShortInteger()); Add(TriangleCount = new TI.ShortInteger()); Add(MaxNodesVertex = new TI.ByteInteger()); Add(ContributingCompoundNodeCount = new TI.ByteInteger()); Add(VertexUsageFlags = TI.Flags.Word); Add(new TI.Pad(12 + 1 + 3)); Centroid = new global_model_skinned_uncompressed_vertex(this, 3); Add(LodMipmapMagicNumber = new TI.Real()); Add(_Skip = new TI.Skip(24)); }
public global_geometry_part_block_new() : base(19) { Add(Type = new TI.Enum()); Add(Flags = TI.Flags.Word); Add(Material = new TI.BlockIndex()); // 1 global_geometry_material_block Add(StripStartIndex = new TI.ShortInteger()); Add(StripLength = new TI.ShortInteger()); Add(FirstSubpartIndex = new TI.ShortInteger()); Add(SubpartCount = new TI.ShortInteger()); Add(MaxNodesVertex = new TI.ByteInteger()); Add(ContributingCompoundNodeCount = new TI.ByteInteger()); Centroid = new global_model_skinned_uncompressed_vertex(this, 3); Add(LodMipmapMagicNumber = new TI.Real()); Add(_Skip = new TI.Skip(24)); }
protected havok_shape_base_block(int field_count) : base(10 + field_count) { Add(Name = new TI.StringId()); Add(Material = new TI.BlockIndex()); // 1 materials_block Add(Flags = new TI.Flags(TI.FieldType.WordFlags)); Add(RelativeMassScale = new TI.Real()); Add(Friction = new TI.Real(TI.FieldType.RealFraction)); Add(Restitution = new TI.Real(TI.FieldType.RealFraction)); Add(Volume = new TI.Real()); Add(Mass = new TI.Real()); Add(MassDistributionsIndex = new TI.Skip(2)); Add(Phantom = new TI.BlockIndex()); // 1 phantoms_block // TODO: investigate the upper 8 bits of phantom }
public hkShape(TI.Definition parent) { parent.Add(new TI.Skip(4)); // vtable parent.Add(Size = new TI.ShortInteger()); parent.Add(ReferenceCount = new TI.ShortInteger()); parent.Add(UserData = new TI.Skip(4)); // pointer to the shape block this shape is in }
public animation_graph_cache_unknown_block() : base(1) { Add(Data = new TI.Skip(24)); }
protected CacheFileLanguagePackResourceGen3() { ReferencesHash = new TI.Skip(20); StringsHash = new TI.Skip(20); }
public scenario_object_names_block() : base(3) { Add(Name = new TI.String()); Add(Type = new TI.Skip(2)); Add(Index = new TI.Skip(2)); }
public resource_structure_type_block() : base(2) { Add(Guid = new TI.Skip(16)); Add(Name = new TI.StringId()); }