public projectile_material_response_block() : base(21) { Add(Flags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(Response = new TI.Enum()); Add(Effect = new TI.TagReference(this, TagGroups.effe)); Add(new TI.Pad(16)); Add(PotentialResponse = new TI.Enum()); Add(PotentialFlags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(SkipFraction = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(Between = new TI.RealBounds(BlamLib.TagInterface.FieldType.AngleBounds)); Add(And = new TI.RealBounds()); Add(PotentialEffect = new TI.TagReference(this, TagGroups.effe)); Add(new TI.Pad(16)); Add(ScaleEffectsBy = new TI.Enum()); Add(TI.Pad.Word); Add(AngularNoise = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(VelocityNoise = new TI.Real()); Add(DetonationEffect = new TI.TagReference(this, TagGroups.effe)); Add(new TI.Pad(24)); Add(InitialFriction = new TI.Real()); Add(MaxDist = new TI.Real()); Add(ParallelFriction = new TI.Real()); Add(PerpendicularFriction = new TI.Real()); }
protected device_group(int field_count) : base(field_count + 29) { Add(DeviceFlags = new TI.Flags()); Add(PowerTransitionTime = new TI.Real()); // 0x180 Add(PowerAccelerationTime = new TI.Real()); // 0x184 Add(PositionTransitionTime = new TI.Real()); // 0x188 Add(PositionAccelerationTime = new TI.Real()); // 0x18C Add(DepoweredPositionTransitionTime = new TI.Real()); // 0x190 Add(DepoweredPositionAccelerationTime = new TI.Real()); // 0x194 Add(AinDevice = new TI.Enum()); Add(BinDevice = new TI.Enum()); Add(CinDevice = new TI.Enum()); Add(DinDevice = new TI.Enum()); Add(Open = new TI.TagReference(this)); Add(Close = new TI.TagReference(this)); Add(Opened = new TI.TagReference(this)); Add(Closed = new TI.TagReference(this)); Add(Depowered = new TI.TagReference(this)); Add(Repowered = new TI.TagReference(this)); Add(DelayTime = new TI.Real()); Add(new TI.Pad(8)); Add(DelayEffect = new TI.TagReference(this)); Add(AutomaticActivationRadius = new TI.Real()); Add(new TI.Pad(84)); Add(PowerAccelerationGameTime = new TI.Skip(4)); // 0x274 Add(PowerTransitionGameTime = new TI.Skip(4)); // 0x278 Add(DepoweredPositionAccelerationGameTime = new TI.Skip(4)); // 0x27C Add(DepoweredPositionTransitionGameTime = new TI.Skip(4)); // 0x280 Add(PositionAccelerationGameTime = new TI.Skip(4)); // 0x284 Add(PositionTransitionGameTime = new TI.Skip(4)); // 0x288 Add(DelayGameTime = new TI.Skip(4)); // 0x28C }
protected object_group(int field_count) : base(field_count + 28) { Add(ObjectType = new TI.Skip(2)); Add(ObjectFlags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(BoundingRadius = new TI.Real()); Add(BoundingOffset = new TI.RealPoint3D()); Add(OriginOffset = new TI.RealPoint3D()); Add(AccelerationScale = new TI.Real()); Add(new TI.Pad(4)); Add(Model = new TI.TagReference(this, TagGroups.mode)); Add(AnimationGraph = new TI.TagReference(this, TagGroups.antr)); Add(new TI.Pad(40)); Add(CollisionModel = new TI.TagReference(this, TagGroups.coll)); Add(Physics = new TI.TagReference(this, TagGroups.phys)); Add(ModifierShader = new TI.TagReference(this, TagGroups.shdr)); Add(CreationEffect = new TI.TagReference(this, TagGroups.effe)); Add(new TI.Pad(84)); Add(RenderBoundingRadius = new TI.Real()); Add(Ain = new TI.Enum()); Add(Bin = new TI.Enum()); Add(Cin = new TI.Enum()); Add(Din = new TI.Enum()); Add(new TI.Pad(44)); Add(HudTextMessageIndex = new TI.ShortInteger()); Add(ForcedShaderPermuationIndex = new TI.ShortInteger()); Add(Attachments = new TI.Block <object_attachment_block>(this, 8)); Add(Widgets = new TI.Block <object_widget_block>(this, 4)); Add(Functions = new TI.Block <object_function_block>(this, 4)); Add(ChangeColors = new TI.Block <object_change_colors_block>(this, 4)); Add(PerdictedResources = new TI.Block <predicted_resource_block>(this, 1024)); }
//public TI.ShortInteger LowDetailMipmapCount; #endregion #region Ctor public bitmap_data_block() : base(14) { Add(Signature = new TI.Tag()); Add(Width = new TI.ShortInteger()); Add(Height = new TI.ShortInteger()); Add(Depth = new TI.ByteInteger()); Add(MoreFlags = new TI.Flags(BlamLib.TagInterface.FieldType.ByteFlags)); Add(Type = new TI.Enum()); Add(Format = new TI.Enum()); Add(Flags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(RegistrationPoint = new TI.Point2D()); Add(MipmapCount = new TI.ByteInteger()); Add(new TI.Skip(1 + //LowDetailMipmapCount? 1 + // (just interleaved?) resource index 1)); // //Add(LowDetailMipmapCount = new TI.ShortInteger()); Add(PixelsOffset = new TI.LongInteger()); Add(new TI.Skip(4 + // pixels size 4 + 4)); Add(new TI.LongInteger()); Add(new TI.Skip(4)); }
public rasterizer_data_block() : base(27) { Add(DistanceAttenuation = new TI.TagReference(this, TagGroups.bitm)); Add(VectorNormalization = new TI.TagReference(this, TagGroups.bitm)); Add(AtmosphereicFogDensity = new TI.TagReference(this, TagGroups.bitm)); Add(PlanarFogDensity = new TI.TagReference(this, TagGroups.bitm)); Add(LinearCornerFade = new TI.TagReference(this, TagGroups.bitm)); Add(ActiveCamoflageDistortion = new TI.TagReference(this, TagGroups.bitm)); Add(Glow = new TI.TagReference(this, TagGroups.bitm)); Add(new TI.Pad(60)); Add(Default2D = new TI.TagReference(this, TagGroups.bitm)); Add(Default3D = new TI.TagReference(this, TagGroups.bitm)); Add(DefaultCubeMap = new TI.TagReference(this, TagGroups.bitm)); Add(Test0 = new TI.TagReference(this, TagGroups.bitm)); Add(Test1 = new TI.TagReference(this, TagGroups.bitm)); Add(Test2 = new TI.TagReference(this, TagGroups.bitm)); Add(Test3 = new TI.TagReference(this, TagGroups.bitm)); Add(VideoScanlineMap = new TI.TagReference(this, TagGroups.bitm)); Add(VideoNoiseMap = new TI.TagReference(this, TagGroups.bitm)); Add(new TI.Pad(52)); Add(Flags = new TI.Flags(TI.FieldType.WordFlags)); Add(new TI.Pad(2)); Add(RefractionAmount = new TI.Real()); Add(DistanceFalloff = new TI.Real()); Add(TintColor = new TI.RealColor()); Add(HyperStealthRefraction = new TI.Real()); Add(HyperStealthDistanceFalloff = new TI.Real()); Add(HyperStealthTintColor = new TI.RealColor()); Add(DistanceAttenuation2D = new TI.TagReference(this, TagGroups.bitm)); }
public structure_bsp_material_block() : base(28) { Add(Shader = new TI.TagReference(this, TagGroups.shdr)); Add(ShaderPermutation = new TI.ShortInteger()); Add(Flags = new TI.Flags(TI.FieldType.WordFlags)); Add(Surfaces = new TI.BlockIndex(TI.FieldType.LongBlockIndex)); Add(SurfaceCount = new TI.LongInteger()); Add(Centroid = new TI.RealPoint3D()); Add(AmbientColor = new TI.RealColor()); Add(DistantLightCount = new TI.ShortInteger()); Add(new TI.Pad(2)); Add(DistantLightColor1 = new TI.RealColor()); Add(DistantLightDirection1 = new TI.RealVector3D()); Add(DistantLightColor2 = new TI.RealColor()); Add(DistantLightDirection2 = new TI.RealVector3D()); Add(new TI.Pad(12)); Add(ReflectionTint = new TI.RealColor(TI.FieldType.RealArgbColor)); Add(ShadowVector = new TI.RealVector3D()); Add(ShadowColor = new TI.RealColor()); Add(Plane = new TI.RealPlane3D()); Add(BreakableSurface = new TI.ShortInteger()); Add(new TI.Pad(2 + 4)); Add(VerticesCount = new TI.LongInteger()); Add(VerticesStartIndex = new TI.LongInteger()); Add(new TI.Pad(8 + 4)); Add(LightmapVerticesCount = new TI.LongInteger()); Add(LightmapVerticesStartIndex = new TI.LongInteger()); Add(new TI.Pad(8)); Add(UncompressedVertices = new TI.Data(this, TI.DataType.Vertex)); Add(CompressedVertices = new TI.Data(this, TI.DataType.VertexCompressed)); }
public incident_globals_definition_0_block() : base(11) { Add(Name = new TI.StringId()); Add(Unknown4 = new TI.Flags(TI.FieldType.ByteFlags)); Add(TI.Pad._24); Add(Unknown8 = new TI.Flags(TI.FieldType.ByteFlags)); Add(TI.Pad._24); Add(BlockC = new TI.Block <unknown_C_block>(this, 0)); Add(Block18 = new TI.Block <unknown_18_block>(this, 0)); Add(Block24 = new TI.Block <unknown_24_block>(this, 0)); Add(Block30 = new TI.Block <unknown_30_block>(this, 0)); Add(Block3C = new TI.Block <unknown_3C_block>(this, 0)); Add(TI.Pad.BlockHalo3); // 0x54 // byte_flags // byte_flags // PAD16 // unknown[0xC] // string_id // string_id // string_id // unknown[0x8] // tag_block // unknown[0x4] // int16 // PAD16? // tag_block // tag_reference<sirg> sound_incident_response }
public shader_radiosity_properties_struct() : base(4) { Add(NumericCounterLimit = new TI.ByteInteger()); Add(Flags = TI.Flags.Byte); Add(FirstMapType = new TI.Enum()); Add(FrameBufferFunction = new TI.Struct <shader_frame_buffer_function_struct>(this)); }
public cache_file_sound_group() : base(17) { // 0x0 Add(Flags = new TI.Flags(TI.FieldType.WordFlags)); Add(SoundClass = new TI.Enum(TI.FieldType.ByteEnum)); Add(SampleRate = new TI.Enum(TI.FieldType.ByteEnum)); // 0x4 Add(Encoding = new TI.Enum(TI.FieldType.ByteEnum)); Add(CodecIndex = new TI.ByteInteger()); Add(PlaybackIndex = new TI.ShortInteger()); // 0x8 Add(Unknown08 = new TI.ShortInteger()); // TODO: UNKNOWN FIELD, index to something, but doesn't seem to be in the sound gestalt Add(Unknown0A = new TI.ShortInteger()); // TODO: UNKNOWN FIELD, maybe an index to the first block in the sound gestalt? or not a index... // 0xC Add(FirstPitchRangeIndex = new TI.ShortInteger()); Add(PitchRangeIndex = new TI.ByteInteger()); Add(ScaleIndex = new TI.ByteInteger()); // 0x10 Add(PromotionIndex = new TI.ByteInteger()); Add(CustomPlaybackIndex = new TI.ByteInteger()); Add(ExtraInfoIndex = new TI.ShortInteger()); // 0x14 Add(Unknown14 = new TI.LongInteger()); // TODO: UNKNOWN FIELD // 0x18 Add(ResourceIndex = new TI.LongInteger()); // 0x1C Add(MaximumPlayTime = new TI.LongInteger()); }
public shader_map_struct() : base(13) { // Stubb's code has byte swapping for this padding: // word // word // dword // dword // dword // dword // dword // dword // dword // word // word // word // word Add(new TI.Pad(40)); Add(ShaderFlags = TI.Flags.Word); Add(FramebufferBlendFunction = new TI.Enum()); Add(FramebufferFadeMode = new TI.Enum()); Add(ShaderMapFlags = TI.Flags.Word); Add(new TI.Pad(28)); Add(MapBitmap = new TI.TagReference(this, TagGroups.bitm)); Add(MapAnchor = new TI.Enum()); Add(MapFlags = TI.Flags.Word); Add(MapAnimation = new TI.Struct <shader_animation_struct>(this)); // 28 Add(new TI.Pad(4)); Add(ZSpriteRadiusScale = new TI.Real()); Add(new TI.Pad(20)); }
public contrail_group() : base(19) { Add(Flags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(ScaleFlags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(PointGenerationRate = new TI.Real()); Add(PointVelocity = new TI.RealBounds()); Add(PointVelocityConeAngle = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(InheritedVelocityFraction = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(RenderType = new TI.Enum()); Add(new TI.Pad(2)); Add(TextureRepeatsU = new TI.Real()); Add(TextureRepeatsV = new TI.Real()); Add(TextureAnimationU = new TI.Real()); Add(TextureAnimationV = new TI.Real()); Add(AnimationRate = new TI.Real()); Add(Bitmap = new TI.TagReference(this, TagGroups.bitm)); Add(FirstSequenceIndex = new TI.ShortInteger()); Add(SequenceCount = new TI.ShortInteger()); Add(new TI.Pad(64)); // Map is 'Secondary Map' Add(ShaderMap = new TI.Struct<shader_map_struct>(this)); Add(PointStates = new TI.Block<contrail_point_states_block>(this, 16)); }
public sound_group() : base(26) { Add(Flags = new TI.Flags()); Add(Class = new TI.Enum()); Add(SampleRate = new TI.Enum()); Add(Distance = new TI.RealBounds()); Add(SkipFraction = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(RandomPitchBounds = new TI.RealBounds()); Add(InnerConeAngle = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(OuterConeAngle = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(OuterConeGain = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(GainModifier = new TI.Real()); Add(MaxBendPerSecond = new TI.Real()); Add(new TI.Pad(12)); Add(SkipFractionModifier1 = new TI.Real()); Add(GainModifier1 = new TI.Real()); Add(PitchModifier1 = new TI.Real()); Add(new TI.Pad(12)); Add(SkipFractionModifier2 = new TI.Real()); Add(GainModifier2 = new TI.Real()); Add(PitchModifier2 = new TI.Real()); Add(new TI.Pad(12)); Add(Encoding = new TI.Enum()); Add(Compression = new TI.Enum()); Add(PromotionSound = new TI.TagReference(this, TagGroups.snd_)); Add(PromotionCount = new TI.ShortInteger()); Add(new TI.Pad(2 + 20)); Add(PitchRanges = new TI.Block<sound_pitch_range_block>(this, 8)); }
public shader_transparent_glass_group() : base(25) { Add(Flags = TI.Flags.Word); Add(new TI.Pad(2 + 40)); Add(BackgroundTintColor = new TI.RealColor()); Add(BackgroundTintMapScale = new TI.Real()); Add(BackgroundTintMap = new TI.TagReference(this, TagGroups.bitm)); Add(new TI.Pad(20 + 2)); Add(ReflectionType = new TI.Enum()); Add(PerpendicularBrightness = TI.Real.Fraction); Add(PerpendicularTintColor = new TI.RealColor()); Add(ParallelBrightness = TI.Real.Fraction); Add(ParallelTintColor = new TI.RealColor()); Add(ReflectionMap = new TI.TagReference(this, TagGroups.bitm)); Add(BumpMapScale = new TI.Real()); Add(BumpMap = new TI.TagReference(this, TagGroups.bitm)); Add(new TI.Pad(128 + 4)); Add(DiffuseMapScale = new TI.Real()); Add(DiffuseMap = new TI.TagReference(this, TagGroups.bitm)); Add(DiffuseDetailMapScale = new TI.Real()); Add(DiffuseDetailMap = new TI.TagReference(this, TagGroups.bitm)); Add(new TI.Pad(28 + 4)); Add(SpecularMapScale = new TI.Real()); Add(SpecularMap = new TI.TagReference(this, TagGroups.bitm)); Add(SpecularDetailMapScale = new TI.Real()); Add(SpecularDetailMap = new TI.TagReference(this, TagGroups.bitm)); Add(new TI.Pad(28)); }
public shared_cache_block() : base(4) { Add(CachePath = new TI.String(TI.StringType.Ascii, 256)); Add(Unknown100 = new TI.ShortInteger()); Add(Flags = new TI.Flags(TI.FieldType.WordFlags)); Add(Unknown104 = new TI.LongInteger()); }
public damage_effect_struct() : base(4) { Add(Radius = new TI.RealBounds()); Add(CutoffScale = new TI.Real(TI.FieldType.RealFraction)); Add(Flags = new TI.Flags()); // not exposed for continuous_damage_effect Add(new TI.Pad(20)); }
public bitmap_group() : base(21) { Add(Type = new TI.Enum()); Add(Format = new TI.Enum()); Add(Usage = new TI.Enum()); Add(Flags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(DetailFadeFactor = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(SharpenAmount = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(BumpHeight = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(SpriteBudgetSize = new TI.Enum()); Add(SpriteBudgetCount = new TI.ShortInteger()); Add(ColorPlateWidth = new TI.ShortInteger()); Add(ColorPlateHeight = new TI.ShortInteger()); Add(CompressedColorPlateData = new TI.Data(this)); Add(ProcessedPixelData = new TI.Data(this, BlamLib.TagInterface.DataType.Bitmap)); Add(BlurFilterSize = new TI.Real()); Add(AlphaBias = new TI.Real()); Add(MipmapCount = new TI.ShortInteger()); Add(SpriteUsage = new TI.Enum()); Add(SpriteSpacing = new TI.ShortInteger()); Add(new TI.Pad(2)); Add(Sequences = new TI.Block<bitmap_group_sequence_block>(this, 256)); Add(Bitmaps = new TI.Block<bitmap_data_block>(this, 2048)); }
public shader_transparent_water_group() : base(22) { Add(Flags = TI.Flags.Word); Add(new TI.Pad(2 + 32)); Add(BaseMap = new TI.TagReference(this, TagGroups.bitm)); Add(new TI.Pad(16)); Add(ViewPerpendicularBrightness = TI.Real.Fraction); Add(ViewPerpendicularTintColor = new TI.RealColor()); Add(ViewParallelBrightness = TI.Real.Fraction); Add(ViewParallelTintColor = new TI.RealColor()); Add(new TI.Pad(16)); Add(ReflectionMap = new TI.TagReference(this, TagGroups.bitm)); Add(new TI.Pad(16)); Add(RippleAnimationAngle = TI.Real.Angle); Add(RippleAnimationVelocity = new TI.Real()); Add(RippleScale = new TI.Real()); Add(RippleMaps = new TI.TagReference(this, TagGroups.bitm)); Add(RippleMipmapLevels = new TI.ShortInteger()); Add(new TI.Pad(2)); Add(RippleMipmapFadeFactor = TI.Real.Fraction); Add(RippleMipmapDetailBias = new TI.Real()); Add(new TI.Pad(64)); Add(Ripples = new TI.Block <shader_transparent_water_ripple_block>(this, 4)); Add(new TI.Pad(16)); }
public particle_group() : base(27) { Add(Flags = new TI.Flags()); Add(Bitmap = new TI.TagReference(this, TagGroups.bitm)); Add(Physics = new TI.TagReference(this, TagGroups.pphy)); Add(Effects = new TI.TagReference(this, TagGroups.foot)); Add(new TI.Pad(4)); Add(Lifespan = new TI.RealBounds()); Add(FadeInTime = new TI.Real()); Add(FadeOutTime = new TI.Real()); Add(CollisionEffect = new TI.TagReference(this)); // snd!,effe Add(DeathEffect = new TI.TagReference(this)); // snd!,effe Add(MinSize = new TI.Real()); Add(new TI.Pad(8)); Add(RadiusAnim = new TI.RealBounds()); Add(new TI.Pad(4)); Add(AnimRate = new TI.RealBounds()); Add(ContactDeterioration = new TI.Real()); Add(FadeStartSize = new TI.Real()); Add(FadeEndSize = new TI.Real()); Add(new TI.Pad(4)); Add(FirstSeqIndex = new TI.ShortInteger()); Add(InitialSeqCount = new TI.ShortInteger()); Add(LoopSeqCount = new TI.ShortInteger()); Add(FinalSeqCount = new TI.ShortInteger()); Add(new TI.Pad(12)); Add(Orientation = new TI.Enum()); Add(new TI.Pad(2)); Add(ShaderMap = new TI.Struct <shader_map_struct>(this)); }
public sound_group() : base(26) { Add(Flags = new TI.Flags()); Add(Class = new TI.Enum()); Add(SampleRate = new TI.Enum()); Add(Distance = new TI.RealBounds()); Add(SkipFraction = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(RandomPitchBounds = new TI.RealBounds()); Add(InnerConeAngle = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(OuterConeAngle = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(OuterConeGain = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(GainModifier = new TI.Real()); Add(MaxBendPerSecond = new TI.Real()); Add(new TI.Pad(12)); Add(SkipFractionModifier1 = new TI.Real()); Add(GainModifier1 = new TI.Real()); Add(PitchModifier1 = new TI.Real()); Add(new TI.Pad(12)); Add(SkipFractionModifier2 = new TI.Real()); Add(GainModifier2 = new TI.Real()); Add(PitchModifier2 = new TI.Real()); Add(new TI.Pad(12)); Add(Encoding = new TI.Enum()); Add(Compression = new TI.Enum()); Add(PromotionSound = new TI.TagReference(this, TagGroups.snd_)); Add(PromotionCount = new TI.ShortInteger()); Add(new TI.Pad(2 + 20)); Add(PitchRanges = new TI.Block <sound_pitch_range_block>(this, 8)); }
public unknown_4_block() : base(4) { Add(Flags = new TI.Flags(TI.FieldType.ByteFlags)); Add(TI.Pad._24); Add(Unknown4 = new TI.LongInteger()); // for multikills this is the count Add(Unknown8 = new TI.StringId()); // for multikills this is 'kill', so it's probably the incident filter }
public weapon_hud_interface_group() : base(27) { Add(ChildHud = new TI.TagReference(this, TagGroups.wphi)); Add(FlashCutoffFlags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(new TI.Pad(2)); Add(TotalAmmoCutoff = new TI.ShortInteger()); Add(LoadedAmmoCutoff = new TI.ShortInteger()); Add(HeatCutoff = new TI.ShortInteger()); Add(AgeCutoff = new TI.ShortInteger()); Add(new TI.Pad(32)); Add(Anchor = new TI.Enum()); Add(new TI.Pad(2 + 32)); Add(StaticElements = new TI.Block <weapon_hud_static_block>(this, 16)); Add(MeterElements = new TI.Block <weapon_hud_meter_block>(this, 16)); Add(NumberElements = new TI.Block <weapon_hud_number_block>(this, 16)); Add(Crosshairs = new TI.Block <weapon_hud_crosshair_block>(this, 19)); Add(OverlayElements = new TI.Block <weapon_hud_overlays_block>(this, 16)); Add(PostprocessedUsedCrosshairStatesFlags = new TI.Flags()); Add(new TI.Pad(12)); // g_null_block, so we just pad it Add(ScreenEffect = new TI.Block <global_hud_screen_effect_definition>(this, 1)); Add(new TI.Pad(132)); Add(SequenceIndex = new TI.ShortInteger()); Add(WidthOffset = new TI.ShortInteger()); Add(OffsetFromReferenceCorner = new TI.Point2D()); Add(OverrideIconColor = new TI.Color()); Add(FrameRate = new TI.ByteInteger()); Add(Flags = new TI.Flags(BlamLib.TagInterface.FieldType.ByteFlags)); Add(TextIndex = new TI.ShortInteger()); Add(new TI.Pad(48)); }
public decal_group() : base(23) { Add(Flags = new TI.Flags(TI.FieldType.WordFlags)); Add(Type = new TI.Enum()); Add(Layer = new TI.Enum()); Add(new TI.Pad(2)); Add(NextDecalInChain = new TI.TagReference(this, TagGroups.deca)); Add(Radius = new TI.RealBounds()); Add(new TI.Pad(12)); Add(Intensity = new TI.RealBounds(TI.FieldType.RealFractionBounds)); Add(ColorLowerBounds = new TI.RealColor()); Add(ColorUpperBounds = new TI.RealColor()); Add(new TI.Pad(12)); Add(AnimLoopFrame = new TI.ShortInteger()); Add(AnimSpeed = new TI.ShortInteger()); Add(new TI.Pad(28)); Add(Lifetime = new TI.RealBounds()); Add(DecayTime = new TI.RealBounds()); Add(new TI.Pad(12 + 40 + 2 + 2)); Add(FramebufferBlendFunction = new TI.Enum()); Add(new TI.Pad(2 + 20)); Add(Map = new TI.TagReference(this, TagGroups.bitm)); Add(new TI.Pad(20)); Add(MaxSpriteExtent = new TI.Real()); Add(new TI.Pad(4 + 8)); }
public global_hud_screen_effect_definition() : base(20) { Add(new TI.Pad(4)); Add(MaskFlags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(new TI.Pad(2 + 16)); Add(MaskFullscreen = new TI.TagReference(this, TagGroups.bitm)); Add(MaskSplitscreen = new TI.TagReference(this, TagGroups.bitm)); Add(new TI.Pad(8)); Add(ConvolutionFlags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(new TI.Pad(2)); Add(FovInBounds = new TI.RealBounds(BlamLib.TagInterface.FieldType.AngleBounds)); Add(RadiusOutBounds = new TI.RealBounds()); Add(new TI.Pad(24)); Add(NightVisionFlags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(NightVisionScriptSource = new TI.ShortInteger()); Add(NightVisionIntensity = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(new TI.Pad(24)); Add(DesaturationFlags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(DesaturationScriptSource = new TI.ShortInteger()); Add(DesaturationIntensity = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(DesaturationTint = new TI.RealColor()); Add(new TI.Pad(24)); }
public input_device_defaults_group() : base(4) { Add(DeviceType = new TI.Enum()); Add(Flags = new TI.Flags(TI.FieldType.WordFlags)); Add(DeviceId = new TI.Data(this)); Add(Profile = new TI.Data(this)); }
public bitmap_group() { Add(Type = new TI.Enum()); Add(Format = new TI.Enum()); Add(Usage = new TI.Enum()); Add(Flags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); //Add(DetailFadeFactor = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); //Add(SharpenAmount = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); //Add(BumpHeight = new TI.Real()); //Add(SpriteBudgetSize = new TI.Enum()); //Add(SpriteBudgetCount = new TI.ShortInteger()); //Add(ColorPlateWidth = new TI.ShortInteger()); //Add(ColorPlateHeight = new TI.ShortInteger()); //Add(CompressedColorPlateData = new TI.Data(this)); //Add(ProcessedPixelData = new TI.Data(this, BlamLib.TagInterface.DataType.Bitmap)); //Add(BlurFilterSize = new TI.Real()); //Add(AlphaBias = new TI.Real()); //Add(MipmapCount = new TI.ShortInteger()); //Add(SpriteUsage = new TI.Enum()); //Add(SpriteSpacing = new TI.ShortInteger()); //Add(ForceFormat = new TI.Enum()); Add(new TI.Skip(76)); // TODO: BLOCK STRUCTURE VERIFICATION Add(Sequences = new TI.Block <bitmap_group_sequence_block>(this, 256)); Add(Bitmaps = new TI.Block <bitmap_data_block>(this, 65536)); Add(new TI.Skip(32)); Add(Resources = new TI.Block <bitmap_cache_resource_data_block>(this, 65536)); Add(InterleavedResources = new TI.Block <bitmap_cache_resource_data_block>(this, 65536)); }
public global_hud_sound_block() : base(4) { Add(Sound = new TI.TagReference()); // snd!,lsnd Add(LatchedTo = new TI.Flags()); Add(Scale = new TI.Real()); Add(new TI.Pad(32)); }
public contrail_group() : base(19) { Add(Flags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(ScaleFlags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(PointGenerationRate = new TI.Real()); Add(PointVelocity = new TI.RealBounds()); Add(PointVelocityConeAngle = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(InheritedVelocityFraction = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(RenderType = new TI.Enum()); Add(new TI.Pad(2)); Add(TextureRepeatsU = new TI.Real()); Add(TextureRepeatsV = new TI.Real()); Add(TextureAnimationU = new TI.Real()); Add(TextureAnimationV = new TI.Real()); Add(AnimationRate = new TI.Real()); Add(Bitmap = new TI.TagReference(this, TagGroups.bitm)); Add(FirstSequenceIndex = new TI.ShortInteger()); Add(SequenceCount = new TI.ShortInteger()); Add(new TI.Pad(64)); // Map is 'Secondary Map' Add(ShaderMap = new TI.Struct <shader_map_struct>(this)); Add(PointStates = new TI.Block <contrail_point_states_block>(this, 16)); }
public bitmap_group() : base(25) { Add(Type = new TI.Enum()); Add(Format = new TI.Enum()); Add(Usage = new TI.Enum()); Add(Flags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(DetailFadeFactor = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(SharpenAmount = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(BumpHeight = new TI.Real()); Add(SpriteBudgetSize = new TI.Enum()); Add(SpriteBudgetCount = new TI.ShortInteger()); Add(ColorPlateWidth = new TI.ShortInteger()); Add(ColorPlateHeight = new TI.ShortInteger()); Add(CompressedColorPlateData = new TI.Data(this)); Add(ProcessedPixelData = new TI.Data(this, BlamLib.TagInterface.DataType.Bitmap)); Add(BlurFilterSize = new TI.Real()); Add(AlphaBias = new TI.Real()); Add(MipmapCount = new TI.ShortInteger()); Add(SpriteUsage = new TI.Enum()); Add(SpriteSpacing = new TI.ShortInteger()); Add(ForceFormat = new TI.Enum()); Add(Sequences = new TI.Block <bitmap_group_sequence_block>(this, 256)); Add(Bitmaps = new TI.Block <bitmap_data_block>(this, 65536)); AddPc(ColorCompressionQuality = new TI.ByteInteger()); AddPc(AlphaCompressionQuality = new TI.ByteInteger()); AddPc(Overlap = new TI.ByteInteger()); AddPc(ColorSubsampling = new TI.Enum(BlamLib.TagInterface.FieldType.ByteEnum)); }
public bitmap_data_block() : base(23) { Add(Signature = new TI.Tag()); Add(Width = new TI.ShortInteger()); Add(Height = new TI.ShortInteger()); Add(Depth = new TI.ByteInteger()); Add(MoreFlags = new TI.Flags(BlamLib.TagInterface.FieldType.ByteFlags)); Add(Type = new TI.Enum()); Add(Format = new TI.Enum()); Add(Flags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(RegistrationPoint = new TI.Point2D()); Add(MipmapCount = new TI.ShortInteger()); Add(LowDetailMipmapCount = new TI.ShortInteger()); Add(PixelsOffset = new TI.LongInteger()); Add(Offsets[0] = new TI.LongInteger()); Add(Offsets[1] = new TI.LongInteger()); Add(Offsets[2] = new TI.LongInteger()); Add(new TI.Skip(4 + 4 + 4)); Add(Sizes[0] = new TI.LongInteger()); Add(Sizes[1] = new TI.LongInteger()); Add(Sizes[2] = new TI.LongInteger()); Add(new TI.Skip(4 + 4 + 4)); Add(new TI.Skip( 4 + 4 + 4 // this is special... )); Add(OwnerTagIndex = new TI.LongInteger()); Add(new TI.Skip( 20 + 4 )); }
public animation_block() : base(31) { Add(Name = new TI.String()); Add(Type = new TI.Enum()); Add(FrameCount = new TI.ShortInteger()); Add(FrameSize = new TI.ShortInteger()); Add(FrameInfoType = new TI.Enum()); Add(NodeListChecksum = new TI.LongInteger()); Add(NodeCount = new TI.ShortInteger()); Add(LoopFrameIndex = new TI.ShortInteger()); Add(Weight = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction)); Add(KeyFrameIndex = new TI.ShortInteger()); Add(SecondKeyFrameIndex = new TI.ShortInteger()); Add(NextAnimation = new TI.BlockIndex()); Add(Flags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(Sound = new TI.BlockIndex()); Add(SoundFrameIndex = new TI.ShortInteger()); Add(LeftFootFrameIndex = new TI.ByteInteger()); Add(RightFootFrameIndex = new TI.ByteInteger()); Add(new TI.Pad(2 + 4)); Add(FrameInfo = new TI.Data(this)); Add(NodeTransFlags1 = new TI.LongInteger()); Add(NodeTransFlags2 = new TI.LongInteger()); Add(new TI.Pad(8)); Add(NodeRotationFlags1 = new TI.LongInteger()); Add(NodeRotationFlags2 = new TI.LongInteger()); Add(new TI.Pad(8)); Add(NodeScaleFlags1 = new TI.LongInteger()); Add(NodeScaleFlags2 = new TI.LongInteger()); Add(new TI.Pad(4)); Add(OffsetToCompressedData = new TI.LongInteger()); Add(DefaultData = new TI.Data(this)); Add(FrameData = new TI.Data(this)); }
public gbxmodel_group() : base(21) { Add(Flags = new TI.Flags()); Add(NodeListChecksum = new TI.LongInteger()); Add(SuperHighDetailCutoff = new TI.Real()); Add(HighDetailCutoff = new TI.Real()); Add(MediumDetailCutoff = new TI.Real()); Add(LowDetailCutoff = new TI.Real()); Add(SuperLowDetailCutoff = new TI.Real()); Add(SuperHighDetailNodeCount = new TI.ShortInteger()); Add(HighDetailNodeCount = new TI.ShortInteger()); Add(MediumDetailNodeCount = new TI.ShortInteger()); Add(LowDetailNodeCount = new TI.ShortInteger()); Add(SuperLowDetailNodeCount = new TI.ShortInteger()); Add(new TI.Pad(2 + 8)); Add(BaseMapUScale = new TI.Real()); Add(BaseMapVScale = new TI.Real()); Add(new TI.Pad(116)); Add(Markers = new TI.Block <model_group.model_markers_block>(this, 256)); Add(Nodes = new TI.Block <model_group.model_node_block>(this, 64)); Add(Regions = new TI.Block <model_group.model_region_block>(this, 32)); Add(Geometries = new TI.Block <model_geometry_block>(this, 256)); Add(Shaders = new TI.Block <model_group.model_shader_reference_block>(this, 32)); }
public effect_particles_block() : base(27) { Add(CreatIn1 = new TI.Enum()); Add(CreatIn2 = new TI.Enum()); Add(Create = new TI.Enum()); Add(new TI.Pad(2)); Add(Location = new TI.BlockIndex()); Add(new TI.Pad(2)); Add(RelativeDirection = new TI.RealEulerAngles2D()); Add(RelativeOffset = new TI.RealVector3D()); Add(new TI.Pad(12 + 40)); Add(ParticleType = new TI.TagReference(this, TagGroups.part)); Add(Flags = new TI.Flags()); Add(DistributionFunction = new TI.Enum()); Add(new TI.Pad(2)); Add(CreateCount = new TI.ShortIntegerBounds()); Add(DistributionRadius = new TI.RealBounds()); Add(new TI.Pad(12)); Add(VelocityBounds = new TI.RealBounds()); Add(VelocityConeAngle = new TI.Real(TI.FieldType.Angle)); Add(AngularVelocityBounds = new TI.RealBounds(TI.FieldType.AngleBounds)); Add(new TI.Pad(8)); Add(Radius = new TI.RealBounds()); Add(new TI.Pad(8)); Add(TintLowerBound = new TI.RealColor(TI.FieldType.RealArgbColor)); Add(TintUpperBound = new TI.RealColor(TI.FieldType.RealArgbColor)); Add(new TI.Pad(16)); Add(ScaleModiferA = new TI.Flags()); Add(ScaleModifierB = new TI.Flags()); }
public unknown_30_block() : base(3) { Add(Unknown0 = new TI.Flags(TI.FieldType.ByteFlags)); Add(Unknown1 = new TI.Flags(TI.FieldType.ByteFlags)); Add(TI.Pad.Word); Add(Block4 = new TI.Block <unknown_4_block>(this, 0)); }
public surfaces_block() : base(5) { Add(Plane = new TI.LongInteger()); Add(FirstEdge = new TI.LongInteger()); Add(Flags = new TI.Flags(TI.FieldType.ByteFlags)); Add(BreakableSurface = new TI.ByteInteger()); Add(Material = new TI.ShortInteger()); }
public sandbox_text_value_pair_reference_block() { Add(Flags = new TI.Flags(TI.FieldType.ByteFlags)); Add(Type = new TI.Enum(TI.FieldType.ByteEnum)); Add(TI.Pad.Word); Add(Integer = new TI.LongInteger()); Add(StringId = new TI.StringId()); Add(Name = new TI.StringId()); Add(Description = new TI.StringId()); }
public global_shader_parameter_block() : base(7) { /*0x00*/Add(Name = new TI.StringId()); /*0x04*/Add(Type = new TI.Enum()); /*0x06*/Add(RuntimeFlags = new TI.Flags(TI.FieldType.WordFlags)); // was Pad /*0x08*/Add(Bitmap = new TI.TagReference(this, TagGroups.bitm)); /*0x18*/Add(ConstValue = new TI.Real()); /*0x1C*/Add(ConstColor = new TI.RealColor()); /*0x28*/Add(AnimationProperties = new TI.Block<shader_animation_property_block>(this, 14)); }
public contrail_point_states_block() : base(8) { Add(Duration = new TI.RealBounds()); Add(TransitionDuration = new TI.RealBounds()); Add(Physics = new TI.TagReference(this, TagGroups.phys)); Add(new TI.Pad(32)); Add(Width = new TI.Real()); Add(ColorLowerBound = new TI.RealColor(BlamLib.TagInterface.FieldType.RealArgbColor)); Add(ColorUpperBound = new TI.RealColor(BlamLib.TagInterface.FieldType.RealArgbColor)); Add(ScaleFlags = new TI.Flags()); }
public model_region_permutation_block() : base(10) { Add(Name = new TI.String()); Add(Flags = new TI.Flags()); Add(new TI.Pad(28)); // TODO: first 16-bits is the variant id Add(SuperLow = new TI.BlockIndex()); Add(Low = new TI.BlockIndex()); Add(Medium = new TI.BlockIndex()); Add(High = new TI.BlockIndex()); Add(SuperHigh = new TI.BlockIndex()); Add(new TI.Pad(2)); Add(Markers = new TI.Block<model_region_permutation_marker_block>(this, 64)); }
public sound_playback_parameters_struct() : base(14) { Add(MinDist = new TI.Real()); Add(MaxDist = new TI.Real()); Add(SkipFraction = new TI.Real(TI.FieldType.RealFraction)); Add(MaxBendPerSec = new TI.Real()); Add(GainBase = new TI.Real()); Add(GainVariance = new TI.Real()); Add(RandomPitchBounds = new TI.ShortIntegerBounds()); Add(InnerConeAngle = new TI.Real(TI.FieldType.Angle)); Add(OuterConeAngle = new TI.Real(TI.FieldType.Angle)); Add(OuterConeGain = new TI.Real()); Add(Flags = new TI.Flags()); Add(Azimuth = new TI.Real(TI.FieldType.Angle)); Add(PositionalGain = new TI.Real()); Add(FirstPersonGain = new TI.Real()); }
public bitmap_data_block() : base(14) { Add(Signature = new TI.Tag()); Add(Width = new TI.ShortInteger()); Add(Height = new TI.ShortInteger()); Add(Depth = new TI.ShortInteger()); Add(Type = new TI.Enum()); Add(Format = new TI.Enum()); Add(Flags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(RegistrationPoint = new TI.Point2D()); Add(MipmapCount = new TI.ShortInteger()); Add(new TI.Pad(2)); Add(PixelsOffset = new TI.LongInteger()); Add(new TI.Skip(12)); Add(HardwareFormat = new TI.LongInteger()); Add(BaseAddress = new TI.LongInteger()); }
public damage_data_struct() : base(14) { Add(SideEffect = new TI.Enum()); Add(Category = new TI.Enum()); Add(Flags = new TI.Flags()); Add(AOECoreRadius = new TI.Real()); // not exposed for continuous_damage_effect Add(DamageLowerBound = new TI.Real()); Add(DamageUpperBound = new TI.RealBounds()); Add(VehiclePassThroughPenalty = new TI.Real()); Add(ActiveCamoDamage = new TI.Real()); // not exposed for continuous_damage_effect Add(Stun = new TI.Real()); Add(MaxStun = new TI.Real()); Add(StunTime = new TI.Real()); Add(TI.Pad.DWord); Add(InstantaneousAcceleration = new TI.Real()); Add(new TI.Pad(4 + 4)); // useless padding }
public global_hud_element_struct() : base(13) { Add(AnchorOffset = new TI.Point2D()); Add(WidthScale = new TI.Real()); Add(HeightScale = new TI.Real()); Add(ScalingFlags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(new TI.Pad(2 + 20)); Add(DefaultColor = new TI.Color()); Add(FlashingColor = new TI.Color()); Add(FlashPeriod = new TI.Real()); Add(FlashDelay = new TI.Real()); Add(NumberOfFlashes = new TI.ShortInteger()); Add(FlashFlags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(FlashLength = new TI.Real()); Add(DisabledColor = new TI.Color()); // i think the 4 byte padding that follows this should be here... }
public shader_map_struct() : base(13) { Add(new TI.Pad(40)); Add(ShaderFlags = TI.Flags.Word); Add(FramebufferBlendFunction = new TI.Enum()); Add(FramebufferFadeMode = new TI.Enum()); Add(ShaderMapFlags = TI.Flags.Word); Add(new TI.Pad(28)); Add(MapBitmap = new TI.TagReference(this, TagGroups.bitm)); Add(MapAnchor = new TI.Enum()); Add(MapFlags = TI.Flags.Word); Add(MapAnimation = new TI.Struct<shader_animation_struct>(this)); // 28 Add(new TI.Pad(4)); Add(ZSpriteRadiusScale = new TI.Real()); Add(new TI.Pad(20)); }
public global_hud_meter_struct() : base(20) { Add(AnchorOffset = new TI.Point2D()); Add(WidthScale = new TI.Real()); Add(HeightScale = new TI.Real()); Add(ScalingFlags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(new TI.Pad(2 + 20)); Add(Bitmap = new TI.TagReference(this, TagGroups.bitm)); Add(ColorAtMeterMin = new TI.Color(BlamLib.TagInterface.FieldType.RgbColor)); Add(ColorAtMeterMax = new TI.Color(BlamLib.TagInterface.FieldType.RgbColor)); Add(FlashColor = new TI.Color(BlamLib.TagInterface.FieldType.RgbColor)); Add(EmptyColor = new TI.Color()); Add(Flags = new TI.Flags(BlamLib.TagInterface.FieldType.ByteFlags)); Add(MinMeterValue = new TI.ByteInteger()); Add(SequenceIndex = new TI.ShortInteger()); Add(AlphaMul = new TI.ByteInteger()); Add(AlphaBias = new TI.ByteInteger()); Add(ValueScale = new TI.ShortInteger()); Add(Opacity = new TI.Real()); Add(Translucency = new TI.Real()); Add(DisabledColor = new TI.Color()); Add(new TI.Pad(16)); }
public object_function_block() : base(21) { Add(Flags = new TI.Flags()); Add(Period = new TI.Real()); Add(ScalePeriodBy = new TI.Enum()); Add(Function = new TI.Enum()); Add(ScaleFunctionBy = new TI.Enum()); Add(WobbleFunction = new TI.Enum()); Add(WobblePeriod = new TI.Real()); Add(WobbleMagnitude = new TI.Real()); Add(SquareWaveThreshold = new TI.Real(TI.FieldType.RealFraction)); Add(StepCount = new TI.ShortInteger()); Add(MapTo = new TI.Enum()); Add(SawtoothCount = new TI.ShortInteger()); Add(_Add = new TI.Enum()); Add(ScaleResultBy = new TI.Enum()); Add(BoundsMode = new TI.Enum()); Add(Bounds = new TI.RealBounds(BlamLib.TagInterface.FieldType.RealFractionBounds)); Add(new TI.Pad(4 + 2)); Add(TurnoffWith = new TI.BlockIndex()); Add(ScaleBy = new TI.Real()); Add(new TI.Pad(252 + 16)); Add(Usage = new TI.String()); }
protected scenario_unit_block(int field_count) : base(field_count + 4) { Add(new TI.Pad(8 + 16 + 8 + 8)); Add(BodyVitality = new TI.Real()); Add(Flags = new TI.Flags()); Add(new TI.Pad(8)); }
public TI.Flags MultiplayerSpawnFlags; // halopc only #endregion public scenario_vehicle_block() : base(4) { Add(MultiplayerTeamIndex = new TI.ByteInteger()); Add(new TI.Pad(1)); Add(MultiplayerSpawnFlags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(new TI.Pad(28)); }
public scenario_weapon_block() : base(5) { Add(new TI.Pad(8 + 16 + 8 + 8)); Add(RoundsLeft = new TI.ShortInteger()); Add(RoundsLoaded = new TI.ShortInteger()); Add(Flags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(new TI.Pad(2 + 12)); }
protected scenario_object_block(int field_count) : base(field_count + 6) { Add(Type = new TI.BlockIndex()); Add(Name = new TI.BlockIndex()); Add(NotPlaced = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(DesiredPermutation = new TI.ShortInteger()); Add(Position = new TI.RealPoint3D()); Add(Rotation = new TI.RealEulerAngles3D()); }
public scenario_netgame_equipment_block() : base(12) { Add(Flags = new TI.Flags()); Add(Type0 = new TI.Enum()); Add(Type1 = new TI.Enum()); Add(Type2 = new TI.Enum()); Add(Type3 = new TI.Enum()); Add(TeamIndex = new TI.ShortInteger()); Add(SpawnTime = new TI.ShortInteger()); Add(new TI.Pad(48)); Add(Position = new TI.RealPoint3D()); Add(Facing = new TI.Real(BlamLib.TagInterface.FieldType.Angle)); Add(ItemCollection = new TI.TagReference(this, TagGroups.itmc)); Add(new TI.Pad(48)); }
public TI.ShortInteger CustomNameIndex; // can't touch this, dodododo, dah do dah do.... #endregion public scenario_control_block() : base(3) { Add(ControlFlags = new TI.Flags()); Add(CustomNameIndex = new TI.ShortInteger()); Add(new TI.Pad(2 + 8)); }
public scenario_machine_block() : base(2) { Add(MachineFlags = new TI.Flags()); Add(new TI.Pad(12)); }
protected scenario_device_block(int field_count) : base(field_count + 4) { Add(new TI.Pad(8)); Add(PowerGroup = new TI.BlockIndex()); Add(PositionGroup = new TI.BlockIndex()); Add(DeviceFlags = new TI.Flags()); }
public device_group_block() : base(4) { Add(Name = new TI.String()); Add(InitialValue = new TI.Real()); Add(Flags = new TI.Flags()); Add(new TI.Pad(12)); }
public character_group() : base(38) { Add(Flags = new TI.Flags()); Add(new TI.UselessPad(24)); Add(ParentCharacter = new TI.TagReference(this, TagGroups.char_)); Add(Unit = new TI.TagReference(this, TagGroups.unit)); Add(Creature = new TI.TagReference(this, TagGroups.crea)); Add(Style = new TI.TagReference(this, TagGroups.styl)); Add(new TI.UselessPad(16)); Add(MajorCharacter = new TI.TagReference(this, TagGroups.char_)); Add(new TI.UselessPad(12)); Add(Variants = new TI.Block<character_variants_block>(this, 64)); Add(new TI.UselessPad(36)); Add(GeneralProperties = new TI.Block<character_general_block>(this, 1)); Add(VitalityProperties = new TI.Block<character_vitality_block>(this, 1)); Add(PlacementProperties = new TI.Block<character_placement_block>(this, 1)); Add(PerceptionProperties = new TI.Block<character_perception_block>(this, 4)); Add(LookProperties = new TI.Block<character_look_block>(this, 1)); Add(MovementProperties = new TI.Block<character_movement_block>(this, 1)); Add(SwarmProperties = new TI.Block<character_swarm_block>(this, 3)); Add(new TI.UselessPad(36)); Add(ReadyProperties = new TI.Block<character_ready_block>(this, 3)); Add(EngageProperties = new TI.Block<character_engage_block>(this, 3)); Add(/*charge properties = */ new TI.Block<character_charge_block>(this, 3)); Add(/*evasion properties = */ new TI.Block<character_evasion_block>(this, 3)); Add(/*cover properties = */ new TI.Block<character_cover_block>(this, 3)); Add(/*retreat properties = */ new TI.Block<character_retreat_block>(this, 3)); Add(/*search properties = */ new TI.Block<character_search_block>(this, 3)); Add(/*pre-search properties = */ new TI.Block<character_presearch_block>(this, 3)); Add(/*idle properties = */ new TI.Block<character_idle_block>(this, 3)); Add(/*vocalization properties = */ new TI.Block<character_vocalization_block>(this, 1)); Add(/*boarding properties = */ new TI.Block<character_boarding_block>(this, 1)); Add(new TI.UselessPad(12)); Add(/*boss properties = */ new TI.Block<character_boss_block>(this, 1)); Add(/*weapons properties = */ new TI.Block<character_weapons_block>(this, 100)); Add(/*firing pattern properties = */ new TI.Block<character_firing_pattern_properties_block>(this, 100)); Add(new TI.UselessPad(24)); Add(/*grenades properties = */ new TI.Block<character_grenades_block>(this, 10)); Add(new TI.UselessPad(24)); Add(/*vehicle properties = */ new TI.Block<character_vehicle_block>(this, 100)); }
public scenario_starting_equipment_block() : base(13) { Add(Flags = new TI.Flags()); Add(Type0 = new TI.Enum()); Add(Type1 = new TI.Enum()); Add(Type2 = new TI.Enum()); Add(Type3 = new TI.Enum()); Add(new TI.Pad(48)); Add(ItemCollection1 = new TI.TagReference(this, TagGroups.itmc)); Add(ItemCollection2 = new TI.TagReference(this, TagGroups.itmc)); Add(ItemCollection3 = new TI.TagReference(this, TagGroups.itmc)); Add(ItemCollection4 = new TI.TagReference(this, TagGroups.itmc)); Add(ItemCollection5 = new TI.TagReference(this, TagGroups.itmc)); Add(ItemCollection6 = new TI.TagReference(this, TagGroups.itmc)); Add(new TI.Pad(48)); }
public scenario_equipment_block() : base(3) { Add(new TI.Pad(2)); Add(MiscFlags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags)); Add(new TI.Pad(4)); }