示例#1
0
 public void resetLevels()
 {
     levels = new Level[3];
     for (int i = 0; i < levels.Length; i++)
     {
         levels[i] = new Level(spriteBatch, this);
         levels[i].loadContent(this, "TileMap" + (i + 1) + ".txt", "EntityMap" + (i + 1) + ".txt");
     }
     lights = new Lights(this);
 }
示例#2
0
 public void loadContent(Game game)
 {
     double[,] locs = new double[, ] {
         { 100, 100 }
     };
     string[] types = new string[] { "white" };
     // powerupManager = new PowerupManager(game, spriteBatch, locs, types);
     lights    = new Lights(game);
     tex       = game.Content.Load <Texture2D>("Mortimer");
     bulletTex = game.Content.Load <Texture2D>("mortimerProjectile");
 }