private static void Main(string[] args) { Trace.Listeners.Add(new ConsoleTraceListener()); var table = new Table(); Player[] players = { new Player("Book Guy 1", new ByTheBookStrategy()), new Player("Book Guy 2", new ByTheBookStrategy()), //new Player("Bad guy 1", new ImbicileStrategy()), //new Player("Mad man", new RandomStrategy()), }; var dealer = new Player("Dealer", new DealerStrategy()); var shoe = new Shoe(7); for (var i = 0; i < 10000; i++) { if (shoe.NeedsNewShoe()) { shoe = new Shoe(7); } table.PlayHand(shoe, players, dealer); } ReportStats(players, dealer); Console.Read(); }
public void PlayHand() { if (_shoe.NeedsNewShoe()) { _shoe = Shoe.Create(7); } var toPlay = _players.Where(x => null != x).ToArray(); foreach (var player in toPlay) { player.TakeCard(Deal()); } _dealer.TakeCard(Deal()); foreach (var player in toPlay) { player.TakeCard(Deal()); } _dealer.TakeCard(Deal()); if (!_dealer.Hand.IsBlackjack) { foreach (var player in toPlay) { if (player.Hand.IsBlackjack) { continue; } PlayHand(player); } PlayHand(_dealer); } Payout(toPlay, _dealer); }
private static void Main(string[] args) { Trace.Listeners.Add(new ConsoleTraceListener()); var table = new Table(); Player[] players = { new Player("Book Guy 1", new ByTheBookStrategy()), new Player("Book Guy 2", new ByTheBookStrategy()), //new Player("Bad guy 1", new ImbicileStrategy()), //new Player("Mad man", new RandomStrategy()), }; var dealer = new Player("Dealer", new DealerStrategy()); var shoe = new Shoe(7); for (var i = 0; i < 10000; i++) { if(shoe.NeedsNewShoe()) shoe = new Shoe(7); table.PlayHand(shoe, players, dealer); } ReportStats(players, dealer); Console.Read(); }