示例#1
0
        void IBoxHelper.RaysCreated(Rays rays)
        {
            rays.AnimationCompleted += new EventHandler <EventArgs>(rays_AnimationCompleted);
            _raysList.Add(rays);

            // Once a ray was created,
            // Player can layout a new guess then on.
            _layoutGuess = true;

            if (RaysCreated != null)
            {
                RaysCreated(this, new RaysEventArgs(rays));
            }
            UpdateState(ModelState.RaysCreated);
        }
示例#2
0
 public RaysEventArgs(Rays rays)
 {
     Rays = rays;
 }
示例#3
0
 public RaysEventArgs(Rays rays)
 {
     Rays = rays;
 }
示例#4
0
        void IBoxHelper.RaysCreated(Rays rays)
        {
            rays.AnimationCompleted +=
                new EventHandler<EventArgs>(rays_AnimationCompleted);
            _raysList.Add(rays);

            // Once a ray was created,
            // Player can layout a new guess then on.
            _layoutGuess = true;

            if (RaysCreated != null)
            {
                RaysCreated(this, new RaysEventArgs(rays));
            }
            UpdateState(ModelState.RaysCreated);
        }