示例#1
0
        public List <Card> GenerateDeck()
        {
            var suits = new List <string>()
            {
                "spades", "clubs", "hearts", "diamonds"
            };
            var ranks = new List <string>()
            {
                "2", "3", "4", "5", "6", "7", "8", "9", "10", "jack", "queen", "king", "ace"
            };
            var deck = new List <Card>();

            for (var i = 0; i < suits.Count; i++)
            {
                for (var j = 0; j < ranks.Count; j++)
                {
                    var card = new Card();
                    card.Rank  = ranks[j];
                    card.Suit  = suits[i];
                    card.Value = card.GetCardValue();
                    if (card.Suit == "diamonds" || card.Suit == "hearts")
                    {
                        card.ColorOfTheCard = "red";
                    }
                    else
                    {
                        card.ColorOfTheCard = "black";
                    }
                    deck.Add(card);
                }
            }
            return(deck);
        }
示例#2
0
        private void Button_Click(object sender, RoutedEventArgs e)
        {
            Card card1 = new Card();



            //Each BitmapImage is relating to each Card image for both the player and the dealer
            // Create source.
            BitmapImage playerCard1 = new BitmapImage();

            // BitmapImage.UriSource must be in a BeginInit/EndInit block.
            playerCard1.BeginInit();
            //the link used is from the deck of cards api that calls the getcardvalue method and getsuitvalue method from the card class and returns the values into a 0S format. 0S is Ten of spades
            playerCard1.UriSource = new Uri("https://deckofcardsapi.com/static/img/" + (card1.GetCardValue()) + (card1.GetSuitValue()) + ".png", UriKind.RelativeOrAbsolute);
            playerCard1.EndInit();
            // Set the image source.
            Card1Img.Source = playerCard1;

            System.Threading.Thread.Sleep(500); //Need this delay otherwise it messes up lol



            Card        card2       = new Card();
            BitmapImage playerCard2 = new BitmapImage();

            // BitmapImage.UriSource must be in a BeginInit/EndInit block.
            playerCard2.BeginInit();
            playerCard2.UriSource = new Uri("https://deckofcardsapi.com/static/img/" + (card2.GetCardValue()) + (card2.GetSuitValue()) + ".png", UriKind.RelativeOrAbsolute);
            playerCard2.EndInit();
            // Set the image source.
            Card2Img.Source = playerCard2;

            System.Threading.Thread.Sleep(500); //Need this delay otherwise it messes up lol



            Card        dealerCard1 = new Card();
            BitmapImage DCard1      = new BitmapImage();

            // BitmapImage.UriSource must be in a BeginInit/EndInit block.
            DCard1.BeginInit();
            DCard1.UriSource = new Uri("https://deckofcardsapi.com/static/img/" + (dealerCard1.GetCardValue()) + (dealerCard1.GetSuitValue()) + ".png", UriKind.RelativeOrAbsolute);
            DCard1.EndInit();
            // Set the image source.
            DealerCard1Img.Source = DCard1;

            System.Threading.Thread.Sleep(500); //Need this delay otherwise it messes up lol

            Card        dealerCard2 = new Card();
            BitmapImage DCard2      = new BitmapImage();

            // BitmapImage.UriSource must be in a BeginInit/EndInit block.
            DCard2.BeginInit();
            DCard2.UriSource = new Uri("https://deckofcardsapi.com/static/img/" + (dealerCard1.GetCardValue()) + (dealerCard1.GetSuitValue()) + ".png", UriKind.RelativeOrAbsolute);
            DCard2.EndInit();
            // Set the image source.
            DealerCard2Img.Source = DCard2;



            /** Explained in video, but would do something like this for Aces if we got this far.
             * If (handvalue <= 10)
             * {
             *  A = 11
             * }
             * Else If(handvalue > 10)
             * {
             *  A=1
             * }
             */
        }