public Dealer(rules.RulesFactory a_rulesFactory) { m_newGameRule = a_rulesFactory.GetNewGameRule(); m_hitRule = a_rulesFactory.GetHitRule(); m_winRule = a_rulesFactory.GetWinRule(); m_subscribers = new List <ICardDealtObserver>(); }
public Dealer(rules.RulesFactory a_rulesFactory, List <Observer> observerList) { observers = observerList; m_newGameRule = a_rulesFactory.GetNewGameRule(); m_hitRule = a_rulesFactory.GetHitRule(); m_winRule = a_rulesFactory.GetWinRule(); }
public Dealer(rules.RulesFactory a_rulesFactory) { m_newGameRule = a_rulesFactory.GetNewGameRule(); m_hitRule = a_rulesFactory.GetHitRule(); m_winRule = a_rulesFactory.GetWinRule(); _isDealer = true; }
public Dealer(rules.RulesFactory a_rulesFactory) { m_newGameRule = a_rulesFactory.GetNewGameRule(); m_hitRule = a_rulesFactory.GetHitRule(); m_winRule = a_rulesFactory.GetWinRule(); m_dealCardRule = a_rulesFactory.GetCardRule(); }
public Dealer(rules.RulesFactory a_rulesFactory) { m_newGameRule = a_rulesFactory.GetNewGameRule(); m_hitRule = a_rulesFactory.GetHitRule(); m_winCondition = a_rulesFactory.GetWinRule(); }