//also pass in array of textures (player dir movement) & an int (for which class //the player is?) - don't need anything the race public Player(int atk, int def, int con, Texture2D[]pS, int cI, string n, Skill a, Skill b) { playerStats = new PlayerStatistics(atk, def, con); playerSprites = pS; classIdentifier = cI; gold = 0; Name = n; skillA = a; skillB = b; isFainted = false; hasGone = false; }
public Player(int[]stats, Texture2D []partyMemberSprite, int cI, Skill a, Skill b) { playerSprites = partyMemberSprite; classIdentifier = cI; skillA = a; skillB = b; playerStats = new PlayerStatistics(stats[0], stats[1], stats[2]); if (cI == 1) Name = "WARRIOR"; else if (cI == 2) Name = "PSIONIC"; else Name = "SHOOTER"; }