/* public LockedDoor(OverWorld over_world, Tile new_tile, int face, TileMap newTileMapDestination, Door newsister, int newKeyID) : base(over_world, new_tile, face, newTileMapDestination, newsister) { keyID = newKeyID; locked = true; } */ public bool tryKey(Key _key) { return (_key.key_id == keyID); }
public static int getKEY_ID(Key target) { return target.key_id; }