public void StartNewGame(NewGameDataInternal data) { _currentTurn = 0; _startDate = DateTime.Today; _turnStep = data.InputData.TurnStep; }
public void StartNewGame(NewGameDataInternal data) { _people = new List<Person>(); data.UserPerson = TestHelpers.CreateRandomPerson(_currentIndex++); }
public void StartNewGame(NewGameDataInternal data) { _projects = new List<Project>(); }
public void StartNewGame(NewGameDataInternal data) { _companies = new List<Company>(); }
public void StartNewGame(NewGameDataInternal data) { _gameName = data.InputData.GameName; data.GameId = _gameId = Utilities.GetRandomInt(); }