private void WritePort(ushort port, byte value) { port &= 0xFF; if (port >= 0xA0 && port <= 0xBF) { if ((port & 1) == 0) { VDP.WriteVdpData(value); } else { VDP.WriteVdpControl(value); } return; } if (port >= 0x80 && port <= 0x9F) { InputPortSelection = InputPortMode.Right; return; } if (port >= 0xC0 && port <= 0xDF) { InputPortSelection = InputPortMode.Left; return; } if (port >= 0xE0) { PSG.WritePsgData(value, Cpu.TotalExecutedCycles); return; } }
private void WritePort(ushort port, byte value) { port &= 0xFF; if (port >= 0xA0 && port <= 0xBF) { if ((port & 1) == 0) { _vdp.WriteVdpData(value); } else { _vdp.WriteVdpControl(value); } return; } if (port >= 0x80 && port <= 0x9F) { _inputPortSelection = InputPortMode.Right; return; } if (port >= 0xC0 && port <= 0xDF) { _inputPortSelection = InputPortMode.Left; return; } if (port >= 0xE0) { PSG.WriteReg(value); } if (use_SGM) { if (port == 0x50) { SGM_sound.port_sel = (byte)(value & 0xF); } if (port == 0x51) { SGM_sound.WriteReg(value); } if (port == 0x53) { if ((value & 1) > 0) { enable_SGM_high = true; } else { // NOTE: the documentation states that you shouldn't turn RAM back off once enabling it // so we won't do anything here } port_0x53 = value; } if (port == 0x7F) { if (value == 0xF) { enable_SGM_low = false; } else if (value == 0xD) { enable_SGM_low = true; } port_0x7F = value; } } }