// Code void InitializeEeprom(GameInfo game) { if (game["EEPROM"] == false) return; EepromEnabled = true; EepromAddrMask = game.GetHexValue("EEPROM_ADDR_MASK"); EepromSize = EepromAddrMask + 1; var t = game.OptionValue("SDA_IN").Split(':'); SdaInAddr = int.Parse(t[0], NumberStyles.HexNumber); SdaInBit = int.Parse(t[1]); t = game.OptionValue("SDA_OUT").Split(':'); SdaOutAddr = int.Parse(t[0], NumberStyles.HexNumber); SdaOutBit = int.Parse(t[1]); t = game.OptionValue("SCL").Split(':'); SclAddr = int.Parse(t[0], NumberStyles.HexNumber); SclBit = int.Parse(t[1]); SaveRAM = new byte[EepromSize]; Console.WriteLine("EEPROM enabled. Size: ${0:X} SDA_IN: ${1:X}:{2} SDA_OUT: ${3:X}:{4}, SCL: ${5:X}:{6}", EepromSize, SdaInAddr, SdaInBit, SdaOutAddr, SdaOutBit, SclAddr, SclBit); }
public Lynx(byte[] file, GameInfo game, CoreComm comm) { ServiceProvider = new BasicServiceProvider(this); CoreComm = comm; byte[] bios = CoreComm.CoreFileProvider.GetFirmware("Lynx", "Boot", true, "Boot rom is required"); if (bios.Length != 512) throw new MissingFirmwareException("Lynx Bootrom must be 512 bytes!"); int pagesize0 = 0; int pagesize1 = 0; byte[] realfile = null; { var ms = new MemoryStream(file, false); var br = new BinaryReader(ms); string header = Encoding.ASCII.GetString(br.ReadBytes(4)); int p0 = br.ReadUInt16(); int p1 = br.ReadUInt16(); int ver = br.ReadUInt16(); string cname = Encoding.ASCII.GetString(br.ReadBytes(32)).Trim(); string mname = Encoding.ASCII.GetString(br.ReadBytes(16)).Trim(); int rot = br.ReadByte(); ms.Position = 6; string bs93 = Encoding.ASCII.GetString(br.ReadBytes(6)); if (bs93 == "BS93") throw new InvalidOperationException("Unsupported BS93 Lynx ram image"); if (header == "LYNX" && (ver & 255) == 1) { Console.WriteLine("Processing Handy-Lynx header"); pagesize0 = p0; pagesize1 = p1; Console.WriteLine("TODO: Rotate {0}", rot); Console.WriteLine("Cart: {0} Manufacturer: {1}", cname, mname); realfile = new byte[file.Length - 64]; Buffer.BlockCopy(file, 64, realfile, 0, realfile.Length); Console.WriteLine("Header Listed banking: {0} {1}", p0, p1); } else { Console.WriteLine("No Handy-Lynx header found! Assuming raw rom image."); realfile = file; } } if (game.OptionPresent("pagesize0")) { pagesize0 = int.Parse(game.OptionValue("pagesize0")); pagesize1 = int.Parse(game.OptionValue("pagesize1")); Console.WriteLine("Loading banking options {0} {1} from gamedb", pagesize0, pagesize1); } if (pagesize0 == 0 && pagesize1 == 0) { switch (realfile.Length) { case 0x10000: pagesize0 = 0x100; break; case 0x20000: pagesize0 = 0x200; break; // case 0x40000: pagesize0 = 0x400; break; // all known good dumps fall in one of these three categories case 0x80000: pagesize0 = 0x800; break; // case 0x30000: pagesize0 = 0x200; pagesize1 = 0x100; break; case 0x50000: pagesize0 = 0x400; pagesize1 = 0x100; break; case 0x60000: pagesize0 = 0x400; pagesize1 = 0x200; break; case 0x90000: pagesize0 = 0x800; pagesize1 = 0x100; break; case 0xa0000: pagesize0 = 0x800; pagesize1 = 0x200; break; case 0xc0000: pagesize0 = 0x800; pagesize1 = 0x400; break; case 0x100000: pagesize0 = 0x800; pagesize1 = 0x800; break; } Console.WriteLine("Auto-guessed banking options {0} {1}", pagesize0, pagesize1); } Core = LibLynx.Create(realfile, realfile.Length, bios, bios.Length, pagesize0, pagesize1, false); try { CoreComm.VsyncNum = 16000000; // 16.00 mhz refclock CoreComm.VsyncDen = 16 * 105 * 159; savebuff = new byte[LibLynx.BinStateSize(Core)]; savebuff2 = new byte[savebuff.Length + 13]; int rot = game.OptionPresent("rotate") ? int.Parse(game.OptionValue("rotate")) : 0; LibLynx.SetRotation(Core, rot); if ((rot & 1) != 0) { BufferWidth = HEIGHT; BufferHeight = WIDTH; } else { BufferWidth = WIDTH; BufferHeight = HEIGHT; } SetupMemoryDomains(); } catch { Dispose(); throw; } }
void Init(GameInfo game, byte[] rom) { Controller = NullController.GetNullController(); Cpu = new HuC6280(CoreComm); VCE = new VCE(); VDC1 = new VDC(this, Cpu, VCE); PSG = new HuC6280PSG(); SCSI = new ScsiCDBus(this, disc); Cpu.Logger = (s) => CoreComm.Tracer.Put(s); if (TurboGrafx) { Ram = new byte[0x2000]; Cpu.ReadMemory21 = ReadMemory; Cpu.WriteMemory21 = WriteMemory; Cpu.WriteVDC = VDC1.WriteVDC; soundProvider = PSG; CDAudio = new CDAudio(null, 0); } else if (SuperGrafx) { VDC2 = new VDC(this, Cpu, VCE); VPC = new VPC(this, VDC1, VDC2, VCE, Cpu); Ram = new byte[0x8000]; Cpu.ReadMemory21 = ReadMemorySGX; Cpu.WriteMemory21 = WriteMemorySGX; Cpu.WriteVDC = VDC1.WriteVDC; soundProvider = PSG; CDAudio = new CDAudio(null, 0); } else if (TurboCD) { Ram = new byte[0x2000]; CDRam = new byte[0x10000]; ADPCM = new ADPCM(this, SCSI); Cpu.ReadMemory21 = ReadMemoryCD; Cpu.WriteMemory21 = WriteMemoryCD; Cpu.WriteVDC = VDC1.WriteVDC; CDAudio = new CDAudio(disc); SetCDAudioCallback(); PSG.MaxVolume = short.MaxValue * 3 / 4; SoundMixer = new SoundMixer(PSG, CDAudio, ADPCM); SoundSynchronizer = new MetaspuSoundProvider(ESynchMethod.ESynchMethod_V); soundProvider = SoundSynchronizer; Cpu.ThinkAction = (cycles) => { SCSI.Think(); ADPCM.Think(cycles); }; } if (rom.Length == 0x60000) { // 384k roms require special loading code. Why ;_; // In memory, 384k roms look like [1st 256k][Then full 384k] RomData = new byte[0xA0000]; var origRom = rom; for (int i = 0; i < 0x40000; i++) RomData[i] = origRom[i]; for (int i = 0; i < 0x60000; i++) RomData[i + 0x40000] = origRom[i]; RomLength = RomData.Length; } else if (rom.Length > 1024 * 1024) { // If the rom is bigger than 1 megabyte, switch to Street Fighter 2 mapper Cpu.ReadMemory21 = ReadMemorySF2; Cpu.WriteMemory21 = WriteMemorySF2; RomData = rom; RomLength = RomData.Length; // user request: current value of the SF2MapperLatch on the tracelogger Cpu.Logger = (s) => CoreComm.Tracer.Put(string.Format("{0:X1}:{1}", SF2MapperLatch, s)); } else { // normal rom. RomData = rom; RomLength = RomData.Length; } if (game["BRAM"] || Type == NecSystemType.TurboCD) { BramEnabled = true; BRAM = new byte[2048]; // pre-format BRAM. damn are we helpful. BRAM[0] = 0x48; BRAM[1] = 0x55; BRAM[2] = 0x42; BRAM[3] = 0x4D; BRAM[4] = 0x00; BRAM[5] = 0x88; BRAM[6] = 0x10; BRAM[7] = 0x80; } if (game["SuperSysCard"]) SuperRam = new byte[0x30000]; if (game["ArcadeCard"]) { ArcadeRam = new byte[0x200000]; ArcadeCard = true; ArcadeCardRewindHack = _settings.ArcadeCardRewindHack; for (int i = 0; i < 4; i++) ArcadePage[i] = new ArcadeCardPage(); } if (game["PopulousSRAM"]) { PopulousRAM = new byte[0x8000]; Cpu.ReadMemory21 = ReadMemoryPopulous; Cpu.WriteMemory21 = WriteMemoryPopulous; } // the gamedb can force sprite limit on, ignoring settings if (game["ForceSpriteLimit"] || game.NotInDatabase) ForceSpriteLimit = true; if (game["CdVol"]) CDAudio.MaxVolume = int.Parse(game.OptionValue("CdVol")); if (game["PsgVol"]) PSG.MaxVolume = int.Parse(game.OptionValue("PsgVol")); if (game["AdpcmVol"]) ADPCM.MaxVolume = int.Parse(game.OptionValue("AdpcmVol")); // the gamedb can also force equalizevolumes on if (TurboCD && (_settings.EqualizeVolume || game["EqualizeVolumes"] || game.NotInDatabase)) SoundMixer.EqualizeVolumes(); // Ok, yes, HBlankPeriod's only purpose is game-specific hax. // 1) At least they're not coded directly into the emulator, but instead data-driven. // 2) The games which have custom HBlankPeriods work without it, the override only // serves to clean up minor gfx anomalies. // 3) There's no point in haxing the timing with incorrect values in an attempt to avoid this. // The proper fix is cycle-accurate/bus-accurate timing. That isn't coming to the C# // version of this core. Let's just acknolwedge that the timing is imperfect and fix // it in the least intrusive and most honest way we can. if (game["HBlankPeriod"]) VDC1.HBlankCycles = game.GetIntValue("HBlankPeriod"); // This is also a hack. Proper multi-res/TV emulation will be a native-code core feature. if (game["MultiResHack"]) VDC1.MultiResHack = game.GetIntValue("MultiResHack"); Cpu.ResetPC(); SetupMemoryDomains(); }
/// <summary> /// Create mupen64plus Emulator /// </summary> /// <param name="comm">Core communication object</param> /// <param name="game">Game information of game to load</param> /// <param name="rom">Rom that should be loaded</param> /// <param name="SyncSettings">N64SyncSettings object</param> public N64(CoreComm comm, GameInfo game, byte[] rom, object settings, object syncSettings) { int SaveType = 0; if (game.OptionValue("SaveType") == "EEPROM_16K") { SaveType = 1; } CoreComm = comm; _syncSettings = (N64SyncSettings)syncSettings ?? new N64SyncSettings(); _settings = (N64Settings)settings ?? new N64Settings(); byte country_code = rom[0x3E]; switch (country_code) { // PAL codes case 0x44: case 0x46: case 0x49: case 0x50: case 0x53: case 0x55: case 0x58: case 0x59: _display_type = DisplayType.PAL; break; // NTSC codes case 0x37: case 0x41: case 0x45: case 0x4a: default: // Fallback for unknown codes _display_type = DisplayType.NTSC; break; } switch (DisplayType) { case DisplayType.NTSC: comm.VsyncNum = 60000; comm.VsyncDen = 1001; break; default: comm.VsyncNum = 50; comm.VsyncDen = 1; break; } StartThreadLoop(); var videosettings = _syncSettings.GetVPS(game, _settings.VideoSizeX, _settings.VideoSizeY); var coreType = _syncSettings.Core; //zero 19-apr-2014 - added this to solve problem with SDL initialization corrupting the main thread (I think) and breaking subsequent emulators (for example, NES) //not sure why this works... if we put the plugin initializations in here, we get deadlocks in some SDL initialization. doesnt make sense to me... RunThreadAction(() => { api = new mupen64plusApi(this, rom, videosettings, SaveType, (int)coreType); }); // Order is important because the register with the mupen core _videoProvider = new N64VideoProvider(api, videosettings); _audioProvider = new N64Audio(api); _inputProvider = new N64Input(api, comm, this._syncSettings.Controllers); string rsp = _syncSettings.Rsp == N64SyncSettings.RspType.Rsp_Hle ? "mupen64plus-rsp-hle.dll" : "mupen64plus-rsp-z64-hlevideo.dll"; api.AttachPlugin(mupen64plusApi.m64p_plugin_type.M64PLUGIN_RSP, rsp); InitMemoryDomains(); RefreshMemoryCallbacks(); api.AsyncExecuteEmulator(); SetControllerButtons(); }
public SMS(CoreComm comm, GameInfo game, byte[] rom, object settings, object syncSettings) { Settings = (SMSSettings)settings ?? new SMSSettings(); SyncSettings = (SMSSyncSettings)syncSettings ?? new SMSSyncSettings(); CoreComm = comm; IsGameGear = game.System == "GG"; IsSG1000 = game.System == "SG"; RomData = rom; CoreComm.CpuTraceAvailable = true; if (RomData.Length % BankSize != 0) Array.Resize(ref RomData, ((RomData.Length / BankSize) + 1) * BankSize); RomBanks = (byte)(RomData.Length / BankSize); DisplayType = DetermineDisplayType(SyncSettings.DisplayType, game.Region); if (game["PAL"] && DisplayType != DisplayType.PAL) { DisplayType = DisplayType.PAL; CoreComm.Notify("Display was forced to PAL mode for game compatibility."); } if (IsGameGear) DisplayType = DisplayType.NTSC; // all game gears run at 60hz/NTSC mode CoreComm.VsyncNum = DisplayType == DisplayType.NTSC ? 60 : 50; CoreComm.VsyncDen = 1; Region = SyncSettings.ConsoleRegion; if (Region == "Auto") Region = DetermineRegion(game.Region); if (game["Japan"] && Region != "Japan") { Region = "Japan"; CoreComm.Notify("Region was forced to Japan for game compatibility."); } if ((game.NotInDatabase || game["FM"]) && SyncSettings.EnableFM && !IsGameGear) HasYM2413 = true; if (Controller == null) Controller = NullController.GetNullController(); Cpu = new Z80A(); Cpu.RegisterSP = 0xDFF0; Cpu.ReadHardware = ReadPort; Cpu.WriteHardware = WritePort; Vdp = new VDP(this, Cpu, IsGameGear ? VdpMode.GameGear : VdpMode.SMS, DisplayType); PSG = new SN76489(); YM2413 = new YM2413(); SoundMixer = new SoundMixer(YM2413, PSG); if (HasYM2413 && game["WhenFMDisablePSG"]) SoundMixer.DisableSource(PSG); ActiveSoundProvider = HasYM2413 ? (ISoundProvider)SoundMixer : PSG; SystemRam = new byte[0x2000]; if (game["CMMapper"]) InitCodeMastersMapper(); else if (game["CMMapperWithRam"]) InitCodeMastersMapperRam(); else if (game["ExtRam"]) InitExt2kMapper(int.Parse(game.OptionValue("ExtRam"))); else if (game["KoreaMapper"]) InitKoreaMapper(); else if (game["MSXMapper"]) InitMSXMapper(); else if (game["NemesisMapper"]) InitNemesisMapper(); else if (game["TerebiOekaki"]) InitTerebiOekaki(); else InitSegaMapper(); if (Settings.ForceStereoSeparation && !IsGameGear) { if (game["StereoByte"]) { ForceStereoByte = byte.Parse(game.OptionValue("StereoByte")); } PSG.StereoPanning = ForceStereoByte; } if (SyncSettings.AllowOverlock && game["OverclockSafe"]) Vdp.IPeriod = 512; if (Settings.SpriteLimit) Vdp.SpriteLimit = true; if (game["3D"]) IsGame3D = true; if (game["BIOS"]) { Port3E = 0xF7; // Disable cartridge, enable BIOS rom InitBiosMapper(); } else if (game.System == "SMS") { BiosRom = comm.CoreFileProvider.GetFirmware("SMS", Region, false); if (BiosRom != null && (game["RequireBios"] || SyncSettings.UseBIOS)) Port3E = 0xF7; if (BiosRom == null && game["RequireBios"]) CoreComm.Notify("BIOS image not available. This game requires BIOS to function."); if (SyncSettings.UseBIOS && BiosRom == null) CoreComm.Notify("BIOS was selected, but rom image not available. BIOS not enabled."); } if (game["SRAM"]) SaveRAM = new byte[int.Parse(game.OptionValue("SRAM"))]; else if (game.NotInDatabase) SaveRAM = new byte[0x8000]; SetupMemoryDomains(); }
public TI83(CoreComm comm, GameInfo game, byte[] rom, object Settings) { PutSettings(Settings ?? new TI83Settings()); CoreComm = comm; cpu.ReadMemory = ReadMemory; cpu.WriteMemory = WriteMemory; cpu.ReadHardware = ReadHardware; cpu.WriteHardware = WriteHardware; cpu.IRQCallback = IRQCallback; cpu.NMICallback = NMICallback; this.rom = rom; LinkPort = new Link(this); //different calculators (different revisions?) have different initPC. we track this in the game database by rom hash //if( *(unsigned long *)(m_pRom + 0x6ce) == 0x04D3163E ) m_Regs.PC.W = 0x6ce; //KNOWN //else if( *(unsigned long *)(m_pRom + 0x6f6) == 0x04D3163E ) m_Regs.PC.W = 0x6f6; //UNKNOWN if (game["initPC"]) startPC = ushort.Parse(game.OptionValue("initPC"), NumberStyles.HexNumber); HardReset(); SetupMemoryDomains(); }