public static void Initialize(IntPtr parent) { if (dinput == null) dinput = new DirectInput(); Devices = new List<GamePad>(); foreach (DeviceInstance device in dinput.GetDevices(DeviceClass.GameController, DeviceEnumerationFlags.AttachedOnly)) { Console.WriteLine("joydevice: {0} `{1}`", device.InstanceGuid, device.ProductName); if (device.ProductName.Contains("XBOX 360")) continue; // Don't input XBOX 360 controllers into here; we'll process them via XInput (there are limitations in some trigger axes when xbox pads go over xinput) var joystick = new Joystick(dinput, device.InstanceGuid); joystick.SetCooperativeLevel(parent, CooperativeLevel.Background | CooperativeLevel.Nonexclusive); foreach (DeviceObjectInstance deviceObject in joystick.GetObjects()) { if ((deviceObject.ObjectType & ObjectDeviceType.Axis) != 0) joystick.GetObjectPropertiesById((int)deviceObject.ObjectType).SetRange(-1000, 1000); } joystick.Acquire(); GamePad p = new GamePad(device.InstanceName, device.InstanceGuid, joystick); Devices.Add(p); } }
static void SubMain(string[] args) { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); string iniPath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "config.ini"); Global.Config = ConfigService.Load <Config>(iniPath); Global.Config.ResolveDefaults(); HawkFile.ArchiveHandlerFactory = new SevenZipSharpArchiveHandler(); //super hacky! this needs to be done first. still not worth the trouble to make this system fully proper for (int i = 0; i < args.Length; i++) { var arg = args[i].ToLower(); if (arg.StartsWith("--gdi")) { Global.Config.DispMethod = Config.EDispMethod.GdiPlus; } } //WHY do we have to do this? some intel graphics drivers (ig7icd64.dll 10.18.10.3304 on an unknown chip on win8.1) are calling SetDllDirectory() for the process, which ruins stuff. //The relevant initialization happened just before in "create IGL context". //It isn't clear whether we need the earlier SetDllDirectory(), but I think we do. //note: this is pasted instead of being put in a static method due to this initialization code being sensitive to things like that, and not wanting to cause it to break //pasting should be safe (not affecting the jit order of things) string dllDir = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "dll"); SetDllDirectory(dllDir); try { using (var mf = new Mainform(args)) { var title = mf.Text; mf.Show(); mf.Text = title; try { mf.ProgramRunLoop(); } catch (Exception e) { #if WINDOWS if (Global.MovieSession.Movie.IsActive) { var result = MessageBox.Show( "EmuHawk has thrown a fatal exception and is about to close.\nA movie has been detected. Would you like to try to save?\n(Note: Depending on what caused this error, this may or may succeed)", "Fatal error: " + e.GetType().Name, MessageBoxButtons.YesNo, MessageBoxIcon.Exclamation ); if (result == DialogResult.Yes) { Global.MovieSession.Movie.Save(); } } #endif throw; } } } catch (Exception e) { string message = e.ToString(); if (e.InnerException != null) { message += "\n\nInner Exception:\n\n" + e.InnerException; } message += "\n\nStackTrace:\n" + e.StackTrace; MessageBox.Show(message); } #if WINDOWS finally { GamePad.CloseAll(); } #endif }