protected void ParseTextInputLog(BinaryReader br, IMovie movie, MiscHeaderInfo info) { Octoshock.SyncSettings settings = new Octoshock.SyncSettings(); SimpleController controllers = new SimpleController(); settings.FIOConfig.Devices8 = new[] { info.Player1Type, OctoshockDll.ePeripheralType.None, OctoshockDll.ePeripheralType.None, OctoshockDll.ePeripheralType.None, info.Player2Type, OctoshockDll.ePeripheralType.None, OctoshockDll.ePeripheralType.None, OctoshockDll.ePeripheralType.None }; controllers.Definition = Octoshock.CreateControllerDefinition(settings); string[] buttons = { "Start", "Up", "Right", "Down", "Left", "L2", "R2", "L1", "R1", "Triangle","Circle","Cross", "Square" }; bool isCdTrayOpen = false; int cdNumber = 1; int player1Count = info.Player1Type == OctoshockDll.ePeripheralType.None ? 1 : info.Player1Type == OctoshockDll.ePeripheralType.Pad ? 15 : 33; int player2Count = info.Player2Type == OctoshockDll.ePeripheralType.None ? 1 : info.Player2Type == OctoshockDll.ePeripheralType.Pad ? 15 : 33; int strCount = player1Count + player2Count + 4; // 2 for control byte and pipe and line feed chars for (int frame = 0; frame < info.FrameCount; ++frame) { var mnemonicStr = new string(br.ReadChars(strCount)); // Junk whitespace at the end of a file if (string.IsNullOrWhiteSpace(mnemonicStr)) { continue; } // Gross, if not CR LF, this will fail, but will the PSXjin? if (!mnemonicStr.EndsWith("|\r\n")) { Result.Errors.Add("Unable to parse text input, unknown configuration"); } var split = mnemonicStr.Replace("\r\n", "").Split('|'); var player1Str = split[0]; var player2Str = split[1]; var controlStr = split[2]; if (info.Player1Type != OctoshockDll.ePeripheralType.None) { // As L3 and R3 don't exist on a standard gamepad, handle them separately later. Unfortunately // due to the layout, we handle select separately too first. controllers["P1 Select"] = player1Str[0] != '.'; if (info.Player1Type == OctoshockDll.ePeripheralType.DualShock) { controllers["P1 L3"] = player1Str[1] != '.'; controllers["P1 R3"] = player1Str[2] != '.'; } int offSet = info.Player1Type == OctoshockDll.ePeripheralType.Pad ? 0 : 2; for (int button = 1; button < buttons.Length; button++) { controllers[$"P1 {buttons[button]}"] = player1Str[button + offSet] != '.'; } if (info.Player1Type == OctoshockDll.ePeripheralType.DualShock) { // The analog controls are encoded as four space-separated numbers with a leading space string leftXRaw = player1Str.Substring(16, 4); string leftYRaw = player1Str.Substring(20, 4); string rightXRaw = player1Str.Substring(24, 4); string rightYRaw = player1Str.Substring(28, 4); var leftX = ("P1 LStick X", (int)float.Parse(leftXRaw)); var leftY = ("P1 LStick Y", (int)float.Parse(leftYRaw)); var rightX = ("P1 RStick X", (int)float.Parse(rightXRaw)); var rightY = ("P1 RStick Y", (int)float.Parse(rightYRaw)); controllers.AcceptNewAxes(new[] { leftX, leftY, rightX, rightY }); } } if (info.Player2Type != OctoshockDll.ePeripheralType.None) { // As L3 and R3 don't exist on a standard gamepad, handle them separately later. Unfortunately // due to the layout, we handle select separately too first. controllers["P2 Select"] = player2Str[0] != '.'; if (info.Player2Type == OctoshockDll.ePeripheralType.DualShock) { controllers["P2 L3"] = player2Str[1] != '.'; controllers["P2 R3"] = player2Str[2] != '.'; } int offSet = info.Player2Type == OctoshockDll.ePeripheralType.Pad ? 0 : 2; for (int button = 1; button < buttons.Length; button++) { controllers[$"P2 {buttons[button]}"] = player2Str[button + offSet] != '.'; } if (info.Player2Type == OctoshockDll.ePeripheralType.DualShock) { // The analog controls are encoded as four space-separated numbers with a leading space string leftXRaw = player2Str.Substring(16, 4); string leftYRaw = player2Str.Substring(20, 4); string rightXRaw = player2Str.Substring(24, 4); string rightYRaw = player2Str.Substring(28, 4); var leftX = ("P2 LStick X", (int)float.Parse(leftXRaw)); var leftY = ("P2 LStick Y", (int)float.Parse(leftYRaw)); var rightX = ("P2 RStick X", (int)float.Parse(rightXRaw)); var rightY = ("P2 RStick Y", (int)float.Parse(rightYRaw)); controllers.AcceptNewAxes(new[] { leftX, leftY, rightX, rightY }); } } byte controlState = (byte)controlStr[0]; controllers["Reset"] = (controlState & 0x02) != 0; if ((controlState & 0x04) != 0) { if (isCdTrayOpen) { controllers["Close"] = true; cdNumber++; } else { controllers["Open"] = true; } isCdTrayOpen = !isCdTrayOpen; } else { controllers["Close"] = false; controllers["Open"] = false; } var discSelect = ("Disc Select", cdNumber); controllers.AcceptNewAxes(new[] { discSelect }); if ((controlState & 0xFC) != 0) { Result.Warnings.Add($"Ignored toggle hack flag on frame {frame}"); } movie.AppendFrame(controllers); } }
protected void ParseBinaryInputLog(BinaryReader br, IMovie movie, MiscHeaderInfo info) { var settings = new Octoshock.SyncSettings(); var controllers = new SimpleController(); settings.FIOConfig.Devices8 = new[] { info.Player1Type, OctoshockDll.ePeripheralType.None, OctoshockDll.ePeripheralType.None, OctoshockDll.ePeripheralType.None, info.Player2Type, OctoshockDll.ePeripheralType.None, OctoshockDll.ePeripheralType.None, OctoshockDll.ePeripheralType.None }; controllers.Definition = Octoshock.CreateControllerDefinition(settings); string[] buttons = { "Select", "L3", "R3", "Start", "Up", "Right", "Down", "Left", "L2", "R2", "L1", "R1", "Triangle", "Circle", "Cross", "Square" }; bool isCdTrayOpen = false; int cdNumber = 1; for (int frame = 0; frame < info.FrameCount; ++frame) { if (info.Player1Type != OctoshockDll.ePeripheralType.None) { ushort controllerState = br.ReadUInt16(); // As L3 and R3 don't exist on a standard gamepad, handle them separately later. Unfortunately // due to the layout, we handle select separately too first. controllers["P1 Select"] = (controllerState & 0x1) != 0; for (int button = 3; button < buttons.Length; button++) { controllers[$"P1 {buttons[button]}"] = ((controllerState >> button) & 0x1) != 0; if (((controllerState >> button) & 0x1) != 0 && button > 15) { continue; } } if (info.Player1Type == OctoshockDll.ePeripheralType.DualShock) { controllers["P1 L3"] = (controllerState & 0x2) != 0; controllers["P1 R3"] = (controllerState & 0x4) != 0; var leftX = ("P1 LStick X", (int)br.ReadByte()); var leftY = ("P1 LStick Y", (int)br.ReadByte()); var rightX = ("P1 RStick X", (int)br.ReadByte()); var rightY = ("P1 RStick Y", (int)br.ReadByte()); controllers.AcceptNewAxes(new[] { leftX, leftY, rightX, rightY }); } } if (info.Player2Type != OctoshockDll.ePeripheralType.None) { ushort controllerState = br.ReadUInt16(); for (int button = 0; button < buttons.Length; button++) { controllers[$"P2 {buttons[button]}"] = ((controllerState >> button) & 0x1) != 0; if (((controllerState >> button) & 0x1) != 0 && button > 15) { continue; } } if (info.Player2Type == OctoshockDll.ePeripheralType.DualShock) { var leftX = ("P2 LStick X", (int)br.ReadByte()); var leftY = ("P2 LStick Y", (int)br.ReadByte()); var rightX = ("P2 RStick X", (int)br.ReadByte()); var rightY = ("P2 RStick Y", (int)br.ReadByte()); controllers.AcceptNewAxes(new[] { leftX, leftY, rightX, rightY }); } } byte controlState = br.ReadByte(); controllers["Reset"] = (controlState & 0x02) != 0; if ((controlState & 0x04) != 0) { if (isCdTrayOpen) { controllers["Close"] = true; cdNumber++; } else { controllers["Open"] = true; } isCdTrayOpen = !isCdTrayOpen; } else { controllers["Close"] = false; controllers["Open"] = false; } var discSelect = ("Disc Select", cdNumber); controllers.AcceptNewAxes(new[] { discSelect }); if ((controlState & 0xFC) != 0) { Result.Warnings.Add($"Ignored toggle hack flag on frame {frame}"); } movie.AppendFrame(controllers); } }