示例#1
0
        static unsafe void Main(string[] args)
        {
            BizHawk.Bizware.BizwareGL.IGL igl = new BizHawk.Bizware.BizwareGL.Drivers.OpenTK.IGL_TK();

            List <Art> testArts = new List <Art>();
            ArtManager am       = new ArtManager(igl);

            foreach (var name in typeof(Program).Assembly.GetManifestResourceNames())
            {
                if (name.Contains("flame"))
                {
                    testArts.Add(am.LoadArt(typeof(Program).Assembly.GetManifestResourceStream(name)));
                }
            }
            var smile = am.LoadArt(typeof(Program).Assembly.GetManifestResourceStream("BizHawk.Bizware.Test.TestImages.smile.png"));

            am.Close(true);
            StringRenderer sr;

            using (var xml = typeof(Program).Assembly.GetManifestResourceStream("BizHawk.Bizware.Test.TestImages.courier16px.fnt"))
                using (var tex = typeof(Program).Assembly.GetManifestResourceStream("BizHawk.Bizware.Test.TestImages.courier16px_0.png"))
                    sr = new StringRenderer(igl, xml, tex);

            GuiRenderer gr = new GuiRenderer(igl);

            TestForm tf = new TestForm();
            RetainedGraphicsControl c = new RetainedGraphicsControl(igl);

            tf.Controls.Add(c);
            c.Dock          = System.Windows.Forms.DockStyle.Fill;
            tf.FormClosing += (object sender, System.Windows.Forms.FormClosingEventArgs e) =>
            {
                tf.Controls.Remove(c);
                c.Dispose();
                c = null;
            };
            tf.Show();

            //tf.Paint += (object sender, PaintEventArgs e) => c.Refresh();

            c.SetVsync(false);

            //create a render target
            RenderTarget rt = igl.CreateRenderTarget(60, 60);

            rt.Bind();
            igl.SetClearColor(Color.Blue);
            igl.Clear(ClearBufferMask.ColorBufferBit);
            gr.Begin(60, 60, true);
            gr.Draw(smile);
            gr.End();
            rt.Unbind();

            Texture2d rttex2d = igl.LoadTexture(rt.Texture2d.Resolve());

            //test retroarch shader
            RenderTarget rt2 = igl.CreateRenderTarget(240, 240);

            rt2.Bind();
            igl.SetClearColor(Color.CornflowerBlue);
            igl.Clear(ClearBufferMask.ColorBufferBit);
            RetroShader shader;

            using (var stream = typeof(Program).Assembly.GetManifestResourceStream("BizHawk.Bizware.Test.TestImages.4xSoft.glsl"))
                shader = new RetroShader(igl, new System.IO.StreamReader(stream).ReadToEnd());
            igl.SetBlendState(igl.BlendNone);
            shader.Run(rttex2d, new Size(60, 60), new Size(240, 240), true);


            bool running = true;

            c.MouseClick += (object sender, MouseEventArgs e) =>
            {
                if (e.Button == MouseButtons.Left)
                {
                    running ^= true;
                }
                if (e.Button == MouseButtons.Right)
                {
                    c.Retain ^= true;
                }
            };

            DateTime start  = DateTime.Now;
            int      wobble = 0;

            for (; ;)
            {
                if (c == null)
                {
                    break;
                }

                if (running)
                {
                    c.Begin();

                    igl.SetClearColor(Color.Red);
                    igl.Clear(ClearBufferMask.ColorBufferBit);

                    int frame = (int)((DateTime.Now - start).TotalSeconds) % testArts.Count;

                    gr.Begin(c.ClientSize.Width, c.ClientSize.Height);

                    gr.SetModulateColor(Color.Green);
                    gr.RectFill(250, 0, 16, 16);

                    gr.SetBlendState(igl.BlendNone);
                    gr.Draw(rttex2d, 0, 20);
                    gr.SetBlendState(igl.BlendNormal);

                    sr.RenderString(gr, 0, 0, "?? fps");
                    gr.SetModulateColor(Color.FromArgb(255, 255, 255, 255));
                    gr.SetCornerColor(0, OpenTK.Graphics.Color4.Red);
                    gr.Draw(rt2.Texture2d, 0, 0);
                    gr.SetCornerColor(0, OpenTK.Graphics.Color4.White);
                    gr.SetModulateColorWhite();
                    gr.Modelview.Translate((float)Math.Sin(wobble / 360.0f) * 50, 0);
                    gr.Modelview.Translate(100, 100);
                    gr.Modelview.Push();
                    gr.Modelview.Translate(testArts[frame].Width, 0);
                    gr.Modelview.Scale(-1, 1);
                    wobble++;
                    gr.SetModulateColor(Color.Yellow);
                    gr.DrawFlipped(testArts[frame], true, false);
                    gr.SetModulateColorWhite();
                    gr.Modelview.Pop();
                    gr.SetBlendState(igl.BlendNormal);
                    gr.Draw(smile);

                    gr.End();


                    c.SwapBuffers();
                    c.End();
                }

                System.Windows.Forms.Application.DoEvents();
                System.Threading.Thread.Sleep(0);
            }
        }
示例#2
0
		//Note: In order to work around bugs in OpenTK which sometimes do things to a context without making that context active first...
		//we are going to push and pop the context before doing stuff

		public GLControlWrapper(IGL_TK owner)
			: base(GraphicsMode.Default, 2, 0, GraphicsContextFlags.Default)
		{
			Owner = owner;
			GLControl = this;
		}
示例#3
0
		static unsafe void Main(string[] args)
		{
			BizHawk.Bizware.BizwareGL.IGL igl = new BizHawk.Bizware.BizwareGL.Drivers.OpenTK.IGL_TK();

			List<Art> testArts = new List<Art>();
			ArtManager am = new ArtManager(igl);
			foreach (var name in typeof(Program).Assembly.GetManifestResourceNames())
				if (name.Contains("flame"))
					testArts.Add(am.LoadArt(typeof(Program).Assembly.GetManifestResourceStream(name)));
			var smile = am.LoadArt(typeof(Program).Assembly.GetManifestResourceStream("BizHawk.Bizware.Test.TestImages.smile.png"));
			am.Close(true);
			StringRenderer sr;
			using (var xml = typeof(Program).Assembly.GetManifestResourceStream("BizHawk.Bizware.Test.TestImages.courier16px.fnt"))
			using (var tex = typeof(Program).Assembly.GetManifestResourceStream("BizHawk.Bizware.Test.TestImages.courier16px_0.png"))
				sr = new StringRenderer(igl, xml, tex);

			GuiRenderer gr = new GuiRenderer(igl);

			TestForm tf = new TestForm();
			RetainedGraphicsControl c = new RetainedGraphicsControl(igl);
			tf.Controls.Add(c);
			c.Dock = System.Windows.Forms.DockStyle.Fill;
			tf.FormClosing += (object sender, System.Windows.Forms.FormClosingEventArgs e) =>
				{
					tf.Controls.Remove(c);
					c.Dispose();
					c = null;
				};
			tf.Show();

			//tf.Paint += (object sender, PaintEventArgs e) => c.Refresh();

			c.SetVsync(false);

			//create a render target
			RenderTarget rt = igl.CreateRenderTarget(60, 60);
			rt.Bind();
			igl.SetClearColor(Color.Blue);
			igl.Clear(ClearBufferMask.ColorBufferBit);
			gr.Begin(60, 60, true);
			gr.Draw(smile);
			gr.End();
			rt.Unbind();

			Texture2d rttex2d = igl.LoadTexture(rt.Texture2d.Resolve());

			//test retroarch shader
			RenderTarget rt2 = igl.CreateRenderTarget(240, 240);
			rt2.Bind();
			igl.SetClearColor(Color.CornflowerBlue);
			igl.Clear(ClearBufferMask.ColorBufferBit);
			RetroShader shader;
			using (var stream = typeof(Program).Assembly.GetManifestResourceStream("BizHawk.Bizware.Test.TestImages.4xSoft.glsl"))
				shader = new RetroShader(igl, new System.IO.StreamReader(stream).ReadToEnd());
			igl.SetBlendState(igl.BlendNone);
			shader.Run(rttex2d, new Size(60, 60), new Size(240, 240), true);


			bool running = true;
			c.MouseClick += (object sender, MouseEventArgs e) =>
			{
				if(e.Button == MouseButtons.Left)
					running ^= true;
				if (e.Button == MouseButtons.Right)
					c.Retain ^= true;
			};

			DateTime start = DateTime.Now;
			int wobble = 0;
			for (; ; )
			{
				if (c == null) break;

				if (running)
				{
					c.Begin();

					igl.SetClearColor(Color.Red);
					igl.Clear(ClearBufferMask.ColorBufferBit);

					int frame = (int)((DateTime.Now - start).TotalSeconds) % testArts.Count;

					gr.Begin(c.ClientSize.Width, c.ClientSize.Height);
					gr.SetBlendState(igl.BlendNormal);

					gr.SetModulateColor(Color.Green);
					gr.RectFill(250, 0, 16, 16);

					gr.SetBlendState(igl.BlendNone);
					gr.Draw(rttex2d, 0, 20);
					gr.SetBlendState(igl.BlendNormal);

					sr.RenderString(gr, 0, 0, "?? fps");
					gr.SetModulateColor(Color.FromArgb(255, 255, 255, 255));
					gr.SetCornerColor(0, OpenTK.Graphics.Color4.Red);
					gr.Draw(rt2.Texture2d, 0, 0);
					gr.SetCornerColor(0, OpenTK.Graphics.Color4.White);
					gr.SetModulateColorWhite();
					gr.Modelview.Translate((float)Math.Sin(wobble / 360.0f) * 50, 0);
					gr.Modelview.Translate(100, 100);
					gr.Modelview.Push();
					gr.Modelview.Translate(testArts[frame].Width, 0);
					gr.Modelview.Scale(-1, 1);
					wobble++;
					gr.SetModulateColor(Color.Yellow);
					gr.DrawFlipped(testArts[frame], true, false);
					gr.SetModulateColorWhite();
					gr.Modelview.Pop();
					gr.SetBlendState(igl.BlendNormal);
					gr.Draw(smile);

					gr.End();


					c.SwapBuffers();
					c.End();
				}

				System.Windows.Forms.Application.DoEvents();
				System.Threading.Thread.Sleep(0);
			}
		}
示例#4
0
        //Note: In order to work around bugs in OpenTK which sometimes do things to a context without making that context active first...
        //we are going to push and pop the context before doing stuff

        public GLControlWrapper(IGL_TK owner)
            : base(GraphicsMode.Default, 2, 0, GraphicsContextFlags.Default)
        {
            Owner     = owner;
            GLControl = this;
        }