public override void SendClientChanges(ModPlayer clientPlayer) { BitzyPlayer clone = clientPlayer as BitzyPlayer; if (clone.nonStopParty != nonStopParty) { var packet = mod.GetPacket(); packet.Write((byte)player.whoAmI); packet.Write(nonStopParty); packet.Send(); } }
public override void clientClone(ModPlayer clientClone) { BitzyPlayer clone = clientClone as BitzyPlayer; clone.nonStopParty = nonStopParty; }