public void AddPacket(Packet packet) { lock (_Packets) { _Packets.Add (packet); } }
public bool RequestPiece(int index, Node target) { if (!HasPiece (index)) { return false; } if (_StepsUntilReadyToSend > 0) { return false; } _StepsUntilReadyToSend = _SendInterval; Packet p = new Packet (this, target, index); _NodeManager.AddPacket (p); return true; }
public PacketTail(Packet packet, double size, PacketTail next) { _Packet = packet; _Size = size; _Next = next; _Delay = _R.Next (1, 4); }