private void SetBounds() { Console.Clear(); Console.WriteLine("Specify yout bounds of play:"); Console.Write("Lower Limit: "); lowerBound = int.Parse(Console.ReadLine()); Console.WriteLine(); Console.Write("Upper Limit: "); upperBound = int.Parse(Console.ReadLine()); generatedNumber = PickNumber.SpecifiedInt(); Console.WriteLine(); }
public void PlayBounds() { Console.WriteLine("Press F1 to play between 0-100 || Press F2 to set your own bounds to play in."); var input = Console.ReadKey(); switch (input.Key) { case ConsoleKey.F1: generatedNumber = PickNumber.RandomInt(); Play(); break; case ConsoleKey.F2: SetBounds(); Play(); break; default: break; } }