public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false) { return(RefuelWorkGiverUtility.RefuelJob(pawn, t, forced, JobStandard, JobAtomic)); }
public override bool HasJobOnThing(Pawn pawn, Thing t, bool forced = false) { return(CanRefuelThing(t) && RefuelWorkGiverUtility.CanRefuel(pawn, t, forced)); }