public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false)
 {
     return(RefuelWorkGiverUtility.RefuelJob(pawn, t, forced, JobStandard, JobAtomic));
 }
 public override bool HasJobOnThing(Pawn pawn, Thing t, bool forced = false)
 {
     return(CanRefuelThing(t) && RefuelWorkGiverUtility.CanRefuel(pawn, t, forced));
 }