示例#1
0
        //Adds a segment node into the OFKT data structure
        private void AddNode(Transform segment)
        {
            if (FindNode(segment) == null)
            {
                KinematicJoint joint     = segment.GetComponent <KinematicJoint>();
                Objective      objective = segment.GetComponent <Objective>();

                Node node = new Node(this, FindNode(segment.parent), segment, joint, objective);

                if (joint != null)
                {
                    if (joint.GetDoF() == 0)
                    {
                        joint = null;
                    }
                    else
                    {
                        if (joint.GetXMotion().IsEnabled())
                        {
                            MotionPtr motionPtr = new MotionPtr(joint.GetXMotion(), node, MotionPtrs.Length);
                            System.Array.Resize(ref MotionPtrs, MotionPtrs.Length + 1);
                            MotionPtrs[MotionPtrs.Length - 1] = motionPtr;
                            node.XEnabled = true;
                            node.XIndex   = motionPtr.Index;
                        }
                        if (joint.GetYMotion().IsEnabled())
                        {
                            MotionPtr motionPtr = new MotionPtr(joint.GetYMotion(), node, MotionPtrs.Length);
                            System.Array.Resize(ref MotionPtrs, MotionPtrs.Length + 1);
                            MotionPtrs[MotionPtrs.Length - 1] = motionPtr;
                            node.YEnabled = true;
                            node.YIndex   = motionPtr.Index;
                        }
                        if (joint.GetZMotion().IsEnabled())
                        {
                            MotionPtr motionPtr = new MotionPtr(joint.GetZMotion(), node, MotionPtrs.Length);
                            System.Array.Resize(ref MotionPtrs, MotionPtrs.Length + 1);
                            MotionPtrs[MotionPtrs.Length - 1] = motionPtr;
                            node.ZEnabled = true;
                            node.ZIndex   = motionPtr.Index;
                        }
                    }
                }

                if (objective != null)
                {
                    System.Array.Resize(ref ObjectivePtrs, ObjectivePtrs.Length + 1);
                    ObjectivePtrs[ObjectivePtrs.Length - 1] = new ObjectivePtr(segment.GetComponent <Objective>(), node);
                }

                System.Array.Resize(ref Nodes, Nodes.Length + 1);
                Nodes[Nodes.Length - 1] = node;
            }
        }
示例#2
0
        public Chain(Transform start, Transform end)
        {
            List <Transform>      segments = new List <Transform>();
            List <KinematicJoint> joints   = new List <KinematicJoint>();

            Length = 0f;

            Transform t = end;

            while (true)
            {
                segments.Add(t);
                KinematicJoint joint = t.GetComponent <KinematicJoint>();
                if (joint != null)
                {
                    if (joint.GetDoF() != 0)
                    {
                        joints.Add(joint);
                    }
                }
                if (t == start)
                {
                    break;
                }
                else
                {
                    t = t.parent;
                }
            }

            segments.Reverse();
            joints.Reverse();
            Segments = segments.ToArray();
            Joints   = joints.ToArray();

            if (Joints.Length == 0)
            {
                Length = 0f;
            }
            else
            {
                for (int i = 1; i < Joints.Length; i++)
                {
                    Length += Vector3.Distance(Joints[i - 1].GetAnchorInWorldSpace(), Joints[i].GetAnchorInWorldSpace());
                }
                Length += Vector3.Distance(Joints[Joints.Length - 1].GetAnchorInWorldSpace(), end.position);
            }
        }