void OnEnable() { // See PlayerActions.cs for this setup. playerActions = PlayerActions.CreateWithDefaultBindings(); LoadBindings(); }
void OnEnable() { // See PlayerActions.cs for this setup. playerActions = PlayerActions.CreateWithDefaultBindings(); //playerActions.Move.OnLastInputTypeChanged += ( lastInputType ) => Debug.Log( lastInputType ); LoadBindings(); }
private void OnEnable() { playerActions = PlayerActions.CreateWithDefaultBindings(); LoadBindings(); }