示例#1
0
        public static GrayPixelHistogram[] getGrayHistogramFromImage(Image image)
        {
            int matrixSize = image.Height * image.Width;
            int j          = 0;

            using (Bitmap bmp = new Bitmap(image))
            {
                Color originalColor;
                GrayPixelHistogram[] pixels       = new GrayPixelHistogram[matrixSize];
                GrayPixelHistogram[] allHstValues = new GrayPixelHistogram[_maxPixelValue];
                GrayPixelHistogram[] sortedPixels = new GrayPixelHistogram[_maxPixelValue];

                for (int i = 0; i < matrixSize; i++)
                {
                    pixels[i]          = new GrayPixelHistogram();
                    _originalPixels[i] = new GrayPixel();
                }

                for (int i = 0; i < _maxPixelValue; i++)
                {
                    allHstValues[i] = new GrayPixelHistogram();
                    sortedPixels[i] = new GrayPixelHistogram();
                }
                for (int x = 0; x < image.Width; x++)
                {
                    for (int y = 0; y < image.Height; y++)
                    {
                        originalColor = bmp.GetPixel(x, y);
                        //create the grayscale version of the pixel
                        pixels[j].Value          = (int)((originalColor.R * .3) + (originalColor.G * .59) + (originalColor.B * .11));
                        _originalPixels[j].value = pixels[j].Value;
                        _originalPixels[j].R     = originalColor.R;
                        _originalPixels[j].G     = originalColor.G;
                        _originalPixels[j].B     = originalColor.B;
                        _originalPixels[j].x     = x;
                        _originalPixels[j].y     = y;

                        j++;
                    }
                }

                var listOfUniqueVectors = pixels.GroupBy(l => l.Value).Select(g => new
                {
                    Value = g.Key,
                    Count = g.Select(l => l.Value).Count()
                });

                var sortedList = listOfUniqueVectors.OrderBy(r => r.Value);
                allHstValues = getAllPossibleConfigurationsGrayPixels();

                //int _counter = 0;
                //foreach (var item in sortedList)
                //{
                //    sortedPixels[_counter].Value = item.Value;
                //    sortedPixels[_counter].Count = item.Count;
                //    _counter++;
                //}

                //rewrite vectors into empty matrix
                for (int i = 0; i < _maxPixelValue; i++)
                {
                    foreach (var item in sortedList)
                    {
                        if (item.Value == allHstValues[i].Value)
                        {
                            allHstValues[i].Value = Convert.ToInt32(item.Value);
                            allHstValues[i].Count = item.Count;
                        }
                    }
                }
                return(allHstValues);
            }
        }
示例#2
0
        //liczy prog dla kazdego pixela w obrazie (nie rysuje histogramu, tylko obraz)
        public Image Bernsen(Image sourceImage, int windowSize, int eps)
        {
            int    matrixSize = sourceImage.Height * sourceImage.Width;
            Image  im         = Image.FromFile(@"image.jpg");
            Bitmap myBitmap   = new Bitmap(sourceImage.Width, sourceImage.Height);

            try
            {
                if (windowSize % 2 != 0)
                {
                    //odczyt obrazu
                    using (Bitmap bmp = new Bitmap(sourceImage))
                    {
                        Color       originalColor;
                        Color       framePixelColor;
                        GrayPixel[] _pixels         = new GrayPixel[matrixSize];
                        GrayPixel   _framePixelTemp = new GrayPixel();
                        GrayPixel[] _framePixels    = new GrayPixel[(windowSize - 1) * (windowSize - 1)];

                        int j             = 0;
                        int counter       = 0;
                        int distance      = Convert.ToInt32((windowSize - 1) * 0.5);
                        int _maxTempValue = 0;
                        int _minTempValue = 0;
                        for (int i = 0; i < matrixSize; i++)
                        {
                            _pixels[i] = new GrayPixel();
                        }

                        for (int i = 0; i < (windowSize - 1) * (windowSize - 1); i++)
                        {
                            _framePixels[i] = new GrayPixel();
                        }

                        #region
                        for (int x = 0; x < sourceImage.Width; x++)
                        {
                            for (int y = 0; y < sourceImage.Height; y++)
                            {
                                originalColor = bmp.GetPixel(x, y);
                                //create the grayscale version of the pixel
                                _pixels[j].value = (int)((originalColor.R * .3) + (originalColor.G * .59) + (originalColor.B * .11));
                                _pixels[j].R     = originalColor.R;
                                _pixels[j].G     = originalColor.G;
                                _pixels[j].B     = originalColor.B;
                                _pixels[j].x     = x;
                                _pixels[j].y     = y;

                                //tworzymy liste o wielkosci okna naokolo pixela
                                if (x >= distance && x < sourceImage.Width - distance)
                                {
                                    if (y >= distance && y < sourceImage.Height - distance)
                                    {
                                        ;
                                        //_framePixels.Clear();
                                        counter = 0;
                                        //i,k - obramowanie okna po ktorym sie poruszam naokolo danego pixela
                                        //pobieram pixele naokolo pixela i licze prog za pomoca ich wartosci
                                        for (int i = x - distance; i < x + distance; i++)
                                        {
                                            for (int k = y - distance; k < y + distance; k++)
                                            {
                                                ;
                                                //pobieram wartosci dla kazdego pixela z okna i odrazu licze prog lokalny dla obecnego pixela(centralnego z okna)
                                                framePixelColor             = bmp.GetPixel(i, k);
                                                _framePixels[counter].value = (int)((framePixelColor.R * .3) + (framePixelColor.G * .59) + (framePixelColor.B * .11));
                                                _framePixels[counter].x     = i;
                                                _framePixels[counter].y     = k;
                                                //lista pixeli w oknie - zle dodaje do listy? WTF - do poprawy
                                                //_framePixels.Add(_framePixelTemp);
                                                counter++;
                                            }
                                        }
                                        //obliczenia na kazdym pixelu w liscie w danej chwili by obliczyc prog dla pixela na pozycji globalnej x,y

                                        _maxTempValue = _framePixels.Max(max => max.value); //max

                                        // min
                                        _minTempValue = _framePixels.Min(min => min.value);
                                        // oblicz prog dla danego globalnego pixela
                                        if (_maxTempValue - _minTempValue <= eps)
                                        {
                                            _pixels[j].threshold = 121;//Convert.ToInt32((_maxTempValue + _minTempValue) * 0.5);
                                        }
                                        else
                                        {
                                            _pixels[j].threshold = Convert.ToInt32((_maxTempValue + _minTempValue) * 0.5);
                                        }
                                    }
                                }
                                else
                                {
                                    //tu trafiaja przypadki, kiedy pixel jest za blisko brzegu obrazka - nie ruszac pixeli i wziac je z oryginalnego obrazka
                                }


                                j++;
                            }
                        }
                        #endregion
                        j = 0;
                        for (int Xcount = 0; Xcount < myBitmap.Width; Xcount++)
                        {
                            for (int Ycount = 0; Ycount < myBitmap.Height; Ycount++)
                            {
                                if (Xcount >= windowSize && Ycount >= windowSize && Xcount <= myBitmap.Width - windowSize && Ycount <= myBitmap.Height - windowSize)
                                {
                                    if (_pixels[j].value > _pixels[j].threshold)
                                    {
                                        myBitmap.SetPixel(Xcount, Ycount, Color.White);
                                    }
                                    else if (_pixels[j].value <= _pixels[j].threshold)
                                    {
                                        myBitmap.SetPixel(Xcount, Ycount, Color.Black);
                                    }
                                }
                                else
                                {
                                    myBitmap.SetPixel(Xcount, Ycount, Color.FromArgb(_pixels[j].R, _pixels[j].G, _pixels[j].B));
                                }
                                j++;
                            }
                        }

                        im = myBitmap;
                    }
                }
                else
                {
                    return(im);
                }
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.ToString());
            }

            return(im);
        }