/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here player1 = new Player(true); player2 = new Player(false); this.pool = new Pool(player1,player2); this.IsMouseVisible = true; this.mouseScrollState = 0; this.bot = new CollisionDetectingBot(pool, player2); base.Initialize(); }
public PocketAimingBot(Pool pool, Player player) : base(pool,player) { }
public CollisionDetectingBot(Pool pool, Player player) : base(pool, player) { }
public Bot(Pool pool, Player player) { this.pool = pool; this.player = player; // the bot will play as 2nd player }