/// <summary> /// Builder method - Adds a DSP effect factor to the DSP effect /// </summary> /// <param name="defaultValue"></param> /// <param name="minimum"></param> /// <param name="maximum"></param> /// <param name="increment"></param> /// <param name="description"></param> /// <returns></returns> public DSPEffectFactor AddFactor(float defaultValue, float minimum, float maximum, float increment, string description) { DSPEffectFactor factor = new DSPEffectFactor(defaultValue, minimum, maximum, increment, description); m_factors.Add(factor); return(factor); }
/// <summary> /// Builder method - Adds a DSP effect factor to the DSP effect /// </summary> /// <param name="defaultValue"></param> /// <param name="minimum"></param> /// <param name="maximum"></param> /// <param name="increment"></param> /// <param name="description"></param> /// <returns></returns> public DSPEffectFactor AddFactor(float defaultValue, float minimum, float maximum, float increment, string description) { DSPEffectFactor factor = new DSPEffectFactor(defaultValue, minimum, maximum, increment, description); m_factors.Add(factor); return factor; }