public GameOverScene(SceneManager sceneMgr, Video video, BBCGame game) : base(sceneMgr) { this.video = video; this.game = game; this.sceneMgr = sceneMgr; }
public ScoreScene(SceneManager sceneMgr) : base(sceneMgr) { TransitionOnTime = TimeSpan.FromSeconds(1); size_window = new Vector2(SceneManager.GraphicsDevice.Viewport.Width, SceneManager.GraphicsDevice.Viewport.Height); this.sceneMgr = sceneMgr; }
public BackgroundScene(SceneManager sceneMgr) : base(sceneMgr) { this.sceneMgr = sceneMgr; TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); }
public CreditScene(SceneManager sceneMgr) : base(sceneMgr) { TransitionOnTime = TimeSpan.FromSeconds(1); this.sceneMgr = sceneMgr; //On charge les lignes du fichier lines = System.IO.File.ReadAllLines(@"credits.txt").OfType<String>().ToList(); }
protected AbstractMenuScene(SceneManager sceneMgr, string menuTitle) : base(sceneMgr) { _menuTitle = menuTitle; TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); }
public MainMenuScene(SceneManager sceneMgr) : base(sceneMgr, "") { //new GameplayScene(sceneMgr).Add(); this.sceneMgr = sceneMgr; TransitionOnTime = TimeSpan.FromSeconds(1.5); //TransitionOffTime = TimeSpan.FromSeconds(0.5); }
public Game1() { //Chargement des paramètres grapiques graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; //graphics.IsFullScreen = true; Content.RootDirectory = "Content"; var sceneMgr = new SceneManager(this); Components.Add(sceneMgr); new BackgroundScene(sceneMgr).Add(); new MainMenuScene(sceneMgr).Add(); }
public GameplayScene(SceneManager sceneMgr) : base(sceneMgr) { _pauseAlpha = 0; this.sceneMgr = sceneMgr; TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0); if (Content == null) Content = new ContentManager(SceneManager.Game.Services, "Content"); size_window = new Vector2(1280, 720); mu = new Mutex(); g = new BBCGame(size_window, Content); }
public InstructionScene(SceneManager sceneMgr) : base(sceneMgr) { TransitionOnTime = TimeSpan.FromSeconds(1); this.sceneMgr = sceneMgr; }
protected AbstractGameScene(SceneManager sceneMgr) : base(sceneMgr.Game) { _sceneManager = sceneMgr; }
public ControleScene(SceneManager sceneMgr) : base(sceneMgr) { TransitionOnTime = TimeSpan.FromSeconds(1); this.sceneMgr = sceneMgr; }