public GameOverScene(SceneManager sceneMgr, Video video, BBCGame game) : base(sceneMgr) { this.video = video; this.game = game; this.sceneMgr = sceneMgr; }
public GameplayScene(SceneManager sceneMgr) : base(sceneMgr) { _pauseAlpha = 0; this.sceneMgr = sceneMgr; TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0); if (Content == null) Content = new ContentManager(SceneManager.Game.Services, "Content"); size_window = new Vector2(1280, 720); mu = new Mutex(); g = new BBCGame(size_window, Content); }
public Invulnerability(Vector2 size_window, BBCGame bbcgame) : base(size_window, bbcgame) { }
public MediKit(Vector2 size_window, BBCGame bbcgame) : base(size_window, bbcgame) { }
public Bonus(Vector2 size_window, BBCGame bbcgame) : base(size_window) { this.bbcgame = bbcgame; }
public GameJam(Vector2 size_window, BBCGame bbcgame) : base(size_window, bbcgame) { }
public SpeedDown(Vector2 size_window, BBCGame bbcgame) : base(size_window, bbcgame) { }