public GameOverScene(SceneManager sceneMgr, Video video, BBCGame game)
     : base(sceneMgr)
 {
     this.video = video;
     this.game = game;
     this.sceneMgr = sceneMgr;
 }
        public GameplayScene(SceneManager sceneMgr)
            : base(sceneMgr)
        {
            _pauseAlpha = 0;
            this.sceneMgr = sceneMgr;
            TransitionOnTime = TimeSpan.FromSeconds(1.5);
            TransitionOffTime = TimeSpan.FromSeconds(0);

            if (Content == null)
                Content = new ContentManager(SceneManager.Game.Services, "Content");

            size_window = new Vector2(1280, 720);
            mu = new Mutex();

            g = new BBCGame(size_window, Content);
        }
 public Invulnerability(Vector2 size_window, BBCGame bbcgame)
     : base(size_window, bbcgame)
 {
 }
示例#4
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 public MediKit(Vector2 size_window, BBCGame bbcgame)
     : base(size_window, bbcgame)
 {
 }
示例#5
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 public Bonus(Vector2 size_window, BBCGame bbcgame)
     : base(size_window)
 {
     this.bbcgame = bbcgame;
 }
示例#6
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 public GameJam(Vector2 size_window, BBCGame bbcgame)
     : base(size_window, bbcgame)
 {
 }
示例#7
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 public SpeedDown(Vector2 size_window, BBCGame bbcgame)
     : base(size_window, bbcgame)
 {
 }