public static void collideRepelentAndMonster(RepelentBall b1, MonsterBall b2) { float newRadius = b1.radius / 2; b1.radius = Math.Max(1, newRadius); }
public static void collideRegularAndRepelent(RegularBall b1, RepelentBall b2) { b2.color = b1.color; b1.speed.dx *= (-1); b1.speed.dy *= (-1); }