protected override void Initialize() { this.world = Matrix.Identity; this.screen = _Screen.GetInstance(); this.screen.SetWidth(graphics.PreferredBackBufferWidth); this.screen.SetHeight(graphics.PreferredBackBufferHeight); this.camera = new _Camera(); this.ground = new _Quad(GraphicsDevice, this, Color.SaddleBrown, new Vector3(0, 0, 0), new Vector2(120, 120), _WallOrientation.Up); this.house = new _House(GraphicsDevice, this); this.helicopter = new _Helicopter(GraphicsDevice, this); base.Initialize(); }
protected override void Initialize() { this.world = Matrix.Identity; this.screen = _Screen.GetInstance(); this.screen.SetWidth(graphics.PreferredBackBufferWidth); this.screen.SetHeight(graphics.PreferredBackBufferHeight); this.camera = new _Camera(); this.ground = new _Quad(GraphicsDevice, this, Color.SaddleBrown, new Vector3(0, 0, 0), new Vector2(70, 70), _WallOrientation.Up); //this.ground.CreateRotation("X", -90); this.house = new _House(GraphicsDevice, this, new Vector3(0, 0, 0), new Vector2(0, 0)); this.house1 = new _House(GraphicsDevice, this, new Vector3(-5, 0, 0), new Vector2(0, 0)); base.Initialize(); }
protected override void Initialize() { this.world = Matrix.Identity; this.screen = _Screen.GetInstance(); this.screen.SetWidth(graphics.PreferredBackBufferWidth); this.screen.SetHeight(graphics.PreferredBackBufferHeight); this.camera = new _Camera(); this.ground = new _Quad(GraphicsDevice, this, @"Textures\ground", @"Textures\groundSnow", new Vector3(0, 0, 0), new Vector2(500, 500), _WallOrientation.Up); this.house = new _House(GraphicsDevice, this); this.helicopter = new _Helicopter(GraphicsDevice, this); this.highMap = new _HM(this, GraphicsDevice); base.Initialize(); }