public static void BuildAndroid() { // Set Build Target EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTarget.Android); // Update Settings and Manifest BibaContentUploader.RunContentPipeLineWithoutUpload(); // Set Build Number PlayerSettings.Android.bundleVersionCode = JenkinsBuildNumber; StoreBuildNumber(); // Set KeyStore PlayerSettings.Android.keystorePass = KEYSTORE_PASSWORD; PlayerSettings.Android.keyaliasName = PlayerSettings.Android.keyaliasName; PlayerSettings.Android.keyaliasPass = KEYSTORE_PASSWORD; // Set SDK path EditorPrefs.SetString(ANDROID_SDK_FOLDER_KEY, ANDROID_SDK_FOLDER_PATH); // Get filename var path = Path.Combine(ANDROID_OUTPUT_PATH, ANDROID_APK); BuildPlayer(path, BuildTarget.Android); }
public static void BuildIOS() { // Set Build Target EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTarget.iOS); // Update Settings and Manifest BibaContentUploader.RunContentPipeLineWithoutUpload(); // Set Build Number PlayerSettings.iOS.buildNumber = JenkinsBuildNumber.ToString(); StoreBuildNumber(); // Get filename var path = IOS_OUTPUT_PATH; BuildPlayer(path, BuildTarget.iOS); }