public static void HandleGameFightHumanReadyStateMessage(Bot bot, GameFightHumanReadyStateMessage message) { if (!bot.Character.IsFighting()) logger.Error("Received GameFightHumanReadyStateMessage but character is not in fight !"); else bot.Character.Fight.Update(message); }
public void HandleGameFightHumanReadyStateMessage(Bot bot, GameFightHumanReadyStateMessage message) { bot.Character.Fight.Update(message); }