private static void OnStartMoving(ContextActor actor, MovementBehavior movement) { if (!AllowComparer) return; var bot = BotManager.Instance.GetCurrentBot(); Task.Factory.StartNew( () => { var element = movement.TimedPath.GetCurrentElement(); bot.Character.HighlightCell(element.CurrentCell, Color.Green); while(!movement.IsEnded()) { var newElement = movement.TimedPath.GetCurrentElement(); if (element != newElement) { element = newElement; bot.Character.ResetCellsHighlight(); bot.Character.HighlightCell(element.CurrentCell, Color.Green); } Thread.Sleep(30); } }); }
private void StandUp(ContextActor sender, MovementBehavior path) { m_sit = false; m_bot.Character.StartMoving -= StandUp; }