public void RefreshDevice(HapticDevice d) { device = d; if (device == null) { gameObject.SetActive(false); return; } if (!gameObject.activeSelf) { gameObject.SetActive(true); } UpdateIcon(d); if (d.IsConnected) { RenderConnectMenu(); } else { RenderDisconnectMenu(); } }
public void Refresh(HapticDevice tactDevice, Bhaptics_Widget_Setting setting) { device = tactDevice; deviceName.text = device.DeviceName; toggleButton.interactable = tactDevice.IsConnected; if (!AndroidUtils.CanChangePosition(tactDevice.Position)) { toggleButton.gameObject.SetActive(false); } else { if (tactDevice.IsConnected) { if (AndroidUtils.IsLeft(device.Position)) { toggleButton.image.sprite = leftSide; } else { toggleButton.image.sprite = rightSide; } } toggleButton.gameObject.SetActive(true); } if (setting != null) { deviceImage.sprite = setting.GetPairedDeviceSprite(device); } }
public Sprite GetPairedDeviceSprite(HapticDevice device) { string deviceType = device.DeviceName; var isConnect = device.IsConnected; if (deviceType.StartsWith("TactosyH")) { return(isConnect ? SettingTactosyHand.pairImage : SettingTactosyHand.unpairImage); } if (deviceType.StartsWith("TactosyF")) { return(isConnect ? SettingTactosyFoot.pairImage : SettingTactosyFoot.unpairImage); } if (deviceType.StartsWith("Tactosy")) { return(isConnect ? SettingTactosyArm.pairImage : SettingTactosyArm.unpairImage); } if (deviceType.StartsWith("Tactal")) { return(isConnect ? SettingTactal.pairImage : SettingTactal.unpairImage); } if (deviceType.StartsWith("Tactot")) { return(isConnect ? SettingTactot.pairImage : SettingTactot.unpairImage); } return(null); }
public void Refresh(HapticDevice tactDevice, Bhaptics_Widget_Setting setting) { device = tactDevice; deviceName.text = device.DeviceName; if (setting != null) { deviceImage.sprite = setting.GetScannedDeviceSprite(device.DeviceName); } }
public static void ToggleEnableDevice(HapticDevice device) { var androidHapticPlayer = BhapticsManager.GetHaptic() as AndroidHaptic; if (androidHapticPlayer == null) { return; } androidHapticPlayer.EnableDevice(device.Address, !device.IsEnable); }
public static void Ping(HapticDevice device) { var androidHapticPlayer = BhapticsManager.GetHaptic() as AndroidHaptic; if (androidHapticPlayer == null) { return; } androidHapticPlayer.Ping(device.Address); }
public static void Ping(HapticDevice device) { var androidHapticPlayer = BhapticsManager.GetHaptic() as AndroidHaptic; if (androidHapticPlayer == null) { return; } Debug.LogFormat("PING ..." + device.Address); androidHapticPlayer.Ping(device.Address); }
public static bool CanPair(HapticDevice device, PositionType deviceType) { var containsInCandidates = false; for (var i = 0; i < device.Candidates.Length; i++) { var candi = device.Candidates[i]; if (candi == deviceType) { containsInCandidates = true; break; } } return((containsInCandidates || device.Position == deviceType) && !device.IsPaired); }
private void UpdateIcon(HapticDevice d) { switch (d.Position) { case PositionType.Vest: if (d.IsAudioJack) { icon.sprite = TactsuitWiredIcon; return; } icon.sprite = GetSprite(widgetSetting.Vest, d.IsConnected); break; case PositionType.FootL: case PositionType.FootR: icon.sprite = GetSprite(widgetSetting.Foot, d.IsConnected); break; case PositionType.HandL: case PositionType.HandR: icon.sprite = GetSprite(widgetSetting.Hand, d.IsConnected); break; case PositionType.ForearmL: case PositionType.ForearmR: icon.sprite = GetSprite(widgetSetting.Arm, d.IsConnected); break; case PositionType.GloveL: icon.sprite = GetSprite(widgetSetting.GloveL, d.IsConnected); break; case PositionType.GloveR: icon.sprite = GetSprite(widgetSetting.GloveR, d.IsConnected); break; case PositionType.Head: icon.sprite = GetSprite(widgetSetting.Head, d.IsConnected); break; default: icon.sprite = null; break; } }
public static List <HapticDevice> GetDevices(bool force = false) { var androidHapticPlayer = BhapticsManager.GetHaptic() as AndroidHaptic; if (androidHapticPlayer == null) { var device = new HapticDevice() { Position = PositionType.Vest, IsConnected = false, IsPaired = true, Address = "aaaa", Battery = 100, Rssi = -100, DeviceName = "Tactot", Candidates = new PositionType[] { PositionType.Vest }, ConnectionStatus = "Disconnected", }; var device2 = new HapticDevice() { Position = PositionType.ForearmL, IsConnected = false, IsPaired = false, Address = "aaaa22", Battery = 100, Rssi = -100, DeviceName = "Tactosy", ConnectionStatus = "Disconnected", Candidates = new PositionType[] { PositionType.ForearmR, PositionType.ForearmL }, }; var list = new List <HapticDevice>(); // list.Add(device); // list.Add(device2); // TODO DEBUGGING USAGE. return(list); } return(androidHapticPlayer.GetDevices(force)); }
private void RefreshDevices() { if (refreshActions.Count == 0) { return; } var androidHapticPlayer = BhapticsManager.GetHaptic() as AndroidHaptic; if (androidHapticPlayer == null) { if (Devices.Count == 0) { var device = new HapticDevice() { Position = PositionType.Vest, IsConnected = true, IsPaired = true, Address = "aaaa", DeviceName = "Tactot", Candidates = new PositionType[] { PositionType.Vest }, }; var device2 = new HapticDevice() { Position = PositionType.ForearmL, IsConnected = false, IsPaired = true, Address = "aaaa22", DeviceName = "Tactosy", Candidates = new PositionType[] { PositionType.ForearmR, PositionType.ForearmL }, }; var device3 = new HapticDevice() { Position = PositionType.HandL, IsConnected = true, IsPaired = true, Address = "aaaa22", DeviceName = "Tactosy", Candidates = new PositionType[] { PositionType.HandL, PositionType.HandR }, }; var device4 = new HapticDevice() { Position = PositionType.Head, IsConnected = true, IsPaired = true, Address = "aaaa22", DeviceName = "Tactal", Candidates = new PositionType[] { PositionType.Head }, }; var device5 = new HapticDevice() { Position = PositionType.Vest, IsConnected = true, IsPaired = true, IsAudioJack = true, Address = "aaaa", DeviceName = "Tactot", Battery = 10, Candidates = new PositionType[] { PositionType.Vest }, }; //Devices.Add(device); //Devices.Add(device2); //Devices.Add(device3); //Devices.Add(device4); //Devices.Add(device5); } // TODO DEBUGGING USAGE. for (var i = 0; i < refreshActions.Count; i++) { refreshActions[i].Invoke(); } return; } Devices = androidHapticPlayer.GetDevices(); for (var i = 0; i < refreshActions.Count; i++) { refreshActions[i].Invoke(); } }