示例#1
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 public bool IsFeedbackRegistered(string key)
 {
     return(HapticApi.IsFeedbackRegistered(key));
 }
示例#2
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 public bool IsPlaying()
 {
     return(HapticApi.IsPlaying());
 }
示例#3
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 void OnDestroy()
 {
     HapticApi.Destroy();
 }
示例#4
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 public void SubmitRegisteredVestRotation(string key, RotationOption option)
 {
     HapticApi.SubmitRegisteredWithOption(key, key, 1f, 1f, option.OffsetAngleX, option.OffsetY);
 }
示例#5
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 public void SubmitRegistered(string key)
 {
     HapticApi.SubmitRegistered(key);
 }
示例#6
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 public void TurnOff(string key)
 {
     HapticApi.TurnOffKey(key);
 }
示例#7
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 public HapticPlayer2(string appId, string appName)
 {
     HapticApi.Initialise(appId, appName);
 }
示例#8
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 public void SubmitRegistered(string key, string altKey, ScaleOption option)
 {
     HapticApi.SubmitRegisteredWithOption(key, altKey, option.Intensity, option.Duration, 0f, 0f);
 }
示例#9
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 public void Register(string key, Project project)
 {
     HapticApi.RegisterFeedback(key, project.ToJsonObject().ToString());
 }
示例#10
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 public void Submit(string key, PositionType position, byte[] motorBytes, int durationMillis)
 {
     HapticApi.SubmitByteArray(key, position, motorBytes, motorBytes.Length, durationMillis);
 }
示例#11
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 public bool IsActive(PositionType type)
 {
     return(HapticApi.IsDevicePlaying(type));
 }
示例#12
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 public void Disable()
 {
     HapticApi.DisableFeedback();
 }
示例#13
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 public void Enable()
 {
     HapticApi.EnableFeedback();
 }
示例#14
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 public void RegisterTactFileStrReflected(string key, string tactFileStr)
 {
     HapticApi.RegisterFeedbackFromTactFileReflected(key, tactFileStr);
 }
示例#15
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 // Use this for initialization
 void Start()
 {
     HapticApi.Initialise();
 }
示例#16
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 public BhapticsHaptic()
 {
     HapticApi.Initialise(Application.identifier, Application.productName);
 }
示例#17
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 public void Dispose()
 {
     HapticApi.Destroy();
 }
示例#18
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 public void SubmitRegistered(string key, string altKey, RotationOption rOption, ScaleOption sOption)
 {
     HapticApi.SubmitRegisteredWithOption(key, altKey, sOption.Intensity, sOption.Duration, rOption.OffsetAngleX, rOption.OffsetY);
 }
示例#19
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 public bool IsConnect(PositionType type)
 {
     return(HapticApi.IsDevicePlaying(type));
 }
示例#20
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 public void SubmitRegistered(string key, int startTimeMillis)
 {
     HapticApi.SubmitRegisteredStartMillis(key, startTimeMillis);
 }
示例#21
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 public bool IsConnect(HapticDeviceType type, bool isLeft = true)
 {
     return(HapticApi.IsDevicePlaying(BhapticsUtils.ToPositionType(type, isLeft)));
 }
示例#22
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 public void TurnOff()
 {
     HapticApi.TurnOff();
 }
示例#23
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 public bool IsPlaying(string key)
 {
     return(HapticApi.IsPlayingKey(key));
 }
示例#24
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 // Use this for initialization
 void Start()
 {
     HapticApi.Initialise(Application.identifier, Application.productName);
 }
示例#25
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 public HapticPlayer2()
 {
     HapticApi.Initialise();
 }