public QuaternionAnimationCurve(Serializable serialized) { xQ = ExtendedAnimationCurves.Deserialize(serialized.xT, serialized.xV); yQ = ExtendedAnimationCurves.Deserialize(serialized.yT, serialized.yV); zQ = ExtendedAnimationCurves.Deserialize(serialized.zT, serialized.zV); wQ = ExtendedAnimationCurves.Deserialize(serialized.wT, serialized.wV); }
public Vector3AnimationCurve(Serializable serialized) { xV = ExtendedAnimationCurves.Deserialize(serialized.xT, serialized.xV); yV = ExtendedAnimationCurves.Deserialize(serialized.yT, serialized.yV); zV = ExtendedAnimationCurves.Deserialize(serialized.zT, serialized.zV); }