public void SetHomeSystem(StarSystem homeSystem, Planet homePlanet) { selectedSystem = homeSystem; lastSelectedSystem = homeSystem; PlanetManager.AddOwnedPlanet(homePlanet); FleetManager.SetupStarterFleet(homeSystem); homePlanet.ShipBeingBuilt = FleetManager.CurrentDesigns[0]; homePlanet.SetCleanup(); homePlanet.UpdateOutputs(); }