public ResourceLimitWindow(Vector2 position) : base("Resource Limits", false) { Position = position; Dimention = new Vector2(370, 90); _beerChooser = new Gui.NumberChooser(Vector2.Zero, 9999, 0); AddNumberChooser(_beerChooser, "Beer: "); _toolChooser = new NumberChooser(Vector2.Zero, 9999, 0); AddNumberChooser(_toolChooser, "Tools: "); _clowthChooser = new NumberChooser(Vector2.Zero, 9999, 0); AddNumberChooser(_clowthChooser, "Clothes: "); _mealChooser = new NumberChooser(Vector2.Zero, 9999, 0); AddNumberChooser(_mealChooser, "Meals: "); _beerChooser.Number = TaskRequester.PreferedBeers; _clowthChooser.Number = TaskRequester.PreferedClowth; _toolChooser.Number = TaskRequester.PreferedTools; _mealChooser.Number = TaskRequester.PreferedMeals; //Components.Add(new SquareDropdown(new Vector2(10, 30), options, "None")); }
private void AddNumberChooser(NumberChooser chooser, string text) { int x = 10 + (_count % 2) * 180; int y = 40 + (_count / 2) * 30; AddGuiComponent(new Label(text, new Vector2(x, y))); chooser.Position = new Vector2(x+100, y-5); AddGuiComponent(chooser); _count++; }
public PriorityBox(string name, GlobalJobType type, Func<NumberChooser, int, bool> validator) { Type = type; Name = name; _windowTexture = GameLoop.GlobalContent.Load<Texture2D>("priorityBox"); _font = GameLoop.GlobalContent.Load<BitmapFont>("Fonts/pressStart2P"); Priority = 1000000; int max = 0; if (name == "Mining" || name == "Hauling") max = 9999; _numberChooser = new NumberChooser(new Vector2(230, 10), max, 0, validator); AddGuiComponent(_numberChooser); }
public TraderMenu(Salesman s, Vector2 position) : base("Trader menu", false) { Position = position; _s = s; Dimention = new Vector2(500, 300); List<TraderItem> traderItems = WorldMap.Instance.GetTraderItems(); int counter = 0; foreach (TraderItem t in traderItems) { Label l = new Label(NameHelper.GetNameOfWorldObject(t.Type) + ": ", new Vector2(5 + (counter % 3) * 175, 45 + (counter / 3) * 50)); NumberChooser nc = new NumberChooser(new Vector2(100 + (counter % 3) * 175, 40 + (counter / 3) * 50), t.Amount, 0); AddGuiComponent(l); AddGuiComponent(nc); counter++; } }
private static bool OnPriorityChanged(NumberChooser numberChooser, int newNumber) { PriorityBox box = null; // Find the prioritybox that the numberchooser belongs to foreach (PriorityBox p in _priorityBoxes) { if (p.GetNumberChooser() == numberChooser) { box = p; } } if (box.Name == "Mining") { return MiningJobChanged(box.Name, newNumber, numberChooser.Number); } else if (box.Name == "Hauling") { return HaulingJobChanged(box.Name, newNumber, numberChooser.Number); } else { return NonMiningHaulingJobChanged(box.Name, newNumber, numberChooser.Number); } }