public override Selector ActivateBehavior(Dwarf d) { d.SetActionBuilding(Tower); d.SetActionTower(Tower); return new MoveToTower(); }
public override Selector ActivateBehavior(Dwarf d) { DwarfConsole.WriteLine("Move crafted task taken: " + Obj.ElementType + " - dwarf: " +d.Id, ConsoleColor.Red); d.SetActionBuilding(CraftBuilding); d.SetActionWorldObject(Obj); return new MoveCraftToDepot(CraftBuilding); }
public override Selector ActivateBehavior(Dwarf d) { d.SetActionBuilding(GeneratorBuilding); d.SetActionLevel(1); d.SetActionMapElementType(Map.MapElementType.Coal); return new GetCoal(); }
public override Selector ActivateBehavior(Dwarf d) { d.SetActionMapElementType(Type); d.SetActionBuilding(Building); d.SetActionLevel(Level); return new GetBuildingMaterial(Building, this); }
private TaskState FindDepot(Dwarf d, float dt, double dtd) { if (State == TaskState.NotActive) { List<BuildingRequest> depoesCandidates = new List<BuildingRequest>(); List<Building> depos = WorldMap.Instance.GetDepos(d.GetActionMapElementType(), d.GetActionLevel()); foreach (Building b in depos) { depoesCandidates.Add(new BuildingRequest() { Building = b, TypeToGet = d.GetActionMapElementType(), Level = d.GetActionLevel() }); } // If no depot exist that has the required materials, the behavier fails if (depoesCandidates.Count == 0) { if (_pwo == null) return TaskState.Fail; if (_pwo.HasRequestedConstructionOfNeededItem == true) return TaskState.Fail; TaskManager.AddTask(new CraftingOfResourceTask(d.GetActionMapElementType(), d.GetActionLevel())); _pwo.HasRequestedConstructionOfNeededItem = true; return TaskState.Fail; } foreach (BuildingRequest b in depoesCandidates) { AsyncPathfinding.RequestPathfinding(d, new Point((int)d.Position.X, (int)d.Position.Y), b.Building.GetActivationPoint(), b); _numerOfPaths++; } } _paths.AddRange(AsyncPathfinding.GetFinishedPathsWithData(d)); if (_paths.Count > _numerOfPaths) { } if (_numerOfPaths != _paths.Count) return TaskState.Running; PathfindingResult shortestPath = Path.ShortestPath(_paths); d.SetActionBuilding(((BuildingRequest)shortestPath.Data).Building); d.SetActionMapElementType(((BuildingRequest)shortestPath.Data).TypeToGet); d.SetActionLevel(((BuildingRequest)shortestPath.Data).Level); d.SetMovePath(shortestPath.Path); return TaskState.Success; }
private TaskState FindDepot(Dwarf d, float dt, double dtd) { if (State == TaskState.NotActive) { List<BuildingRequest> depoesCandidates = new List<BuildingRequest>(); List<Building> depos = WorldMap.Instance.GetDeposWithFood(); foreach (Building b in depos) { depoesCandidates.Add(new BuildingRequest() { Building = b, TypeToGet = MapElementType.None, Level = 1 }); } // If no depot exist that has the required food, the behavier fails if (depoesCandidates.Count == 0) { return TaskState.PersonalFail; } foreach (BuildingRequest b in depoesCandidates) { AsyncPathfinding.RequestPathfinding(d, new Point((int)d.Position.X, (int)d.Position.Y), b.Building.GetActivationPoint(), b); _numerOfPaths++; } } _paths.AddRange(AsyncPathfinding.GetFinishedPathsWithData(d)); if (_paths.Count > _numerOfPaths) { } if (_numerOfPaths != _paths.Count) return TaskState.Running; PathfindingResult shortestPath = Path.ShortestPath(_paths); BuildingRequest br = (BuildingRequest)shortestPath.Data; WorldObject reservedFood = br.Building.ReserveAnyFood(); if (reservedFood == null) return TaskState.PersonalFail; d.SetActionWorldObject(reservedFood); d.SetActionBuilding(br.Building); d.SetMovePath(shortestPath.Path); return TaskState.Success; }
private TaskState Pickup(Dwarf d, float dt, double dtd) { WorldObject m = d.GetActionbuilding().WithdrawWorldObject(d.GetActionMapElementType(), d.GetActionLevel()); if (m == null) return TaskState.Fail; if (m.RegisteredForConsumption == true) { //throw new Exception(""); } if (m.ElementType == MapElementType.Plank) DwarfDebugInfo.PlanksPickedUp++; d.CarryWorldObject(m); d.SetActionBuilding(d.GetPrevActionBuilding()); return TaskState.Success; }
private TaskState Find(Dwarf d, float dt, double dtd) { List<Building> depots = WorldMap.Instance.GetBuildings(BuildingType.Depot); if (State == TaskState.NotActive) { if (depots.Count == 0) return TaskState.Fail; foreach (Building b in depots) { AsyncPathfinding.RequestPathfinding(d, new Point((int)d.Position.X, (int)d.Position.Y), b.GetActivationPoint(), null); _numerOfPaths++; } } _paths.AddRange(AsyncPathfinding.GetFinishedPaths(d)); if (_numerOfPaths != _paths.Count) return TaskState.Running; Path shortestPath = Path.ShortestPath(_paths); Building depot = null; foreach (Building b in depots) { Point p = b.GetActivationPoint(); // TODO: This is bad. Use the object parameter on RequestPathfinding to solve if (p.X == shortestPath.GetEndPoint().X && p.Y == shortestPath.GetEndPoint().Y) { depot = b; } } if (depot == null) throw new Exception("Depot not found.. It should be there"); d.SetActionBuilding(depot); d.SetMovePath(shortestPath); return TaskState.Success; }
private TaskState Set(Dwarf d, float dt, double dtd) { d.SetActionBuilding(d.GetActionTower()); return TaskState.Success; }
public override Selector ActivateBehavior(Dwarf d) { d.SetActionBuilding(Building); return new BuildBuilding(Building, this); }
public override Selector ActivateBehavior(Dwarf d) { d.SetActionBuilding(WorldMap.Instance.GetTradingStation()); return new MoveToTrader(); }
public override Selector ActivateBehavior(Dwarf d) { d.SetActionBuilding(Building); return new MoveToFortress(); }
private TaskState FindPath(Dwarf d, float dt, double dtd) { if (d.GetActionMapElementType() == MapElementType.Meal) { } if (State == TaskState.NotActive) { //List<Building> craftingBuildings = WorldMap.Instance.GetCraftingBuildings(d.GetActionMapElementType()); //if (d.GetActionMapElementType() == MapElementType.Arrow) //{ //} //foreach (Building b in craftingBuildings) //{ // if (_cot.AssignedWorkshop != null && b != _cot.AssignedWorkshop) // continue; Building b = d.AssignedWorkBuilding; if (b.IsCraftingItem() == false || //b.IsTakenByDwarf(d, d.GetActionMapElementType()) == true || (b.IsCraftingItem() == true && b.HasADwarfWorkingOnItem() == false && b.TypeThatIsBeingCrafted() == d.GetActionMapElementType())) { AsyncPathfinding.RequestPathfinding(d, new Point((int)d.Position.X, (int)d.Position.Y), b.GetActivationPoint(), b); _numerOfPaths++; } else { DwarfConsole.WriteLine("DWARF TRIED TO TAKE CRAFTING BUILD, BUT WAS ALREADY IN USE. THIS SHOULD HAPPEN RARELY", ConsoleColor.DarkRed); //Debugger.Break(); return TaskState.Fail; } // If no crafting building that can be used if (_numerOfPaths == 0) { return TaskState.Fail; } } _paths.AddRange(AsyncPathfinding.GetFinishedPathsWithData(d)); if (_numerOfPaths != _paths.Count) return TaskState.Running; PathfindingResult shortestPath = Path.ShortestPath(_paths); Building bb = (Building)shortestPath.Data; // If the crafting building was taken by another dwarf while we where calculating paths. if (bb.HasADwarfWorkingOnItem() == true) return TaskState.SmallFail; d.SetActionBuilding(bb); d.SetMovePath(shortestPath.Path); d.GetActionbuilding().TakeForCrafting(d, d.GetActionMapElementType()); _cot.AssignedWorkshop = d.GetActionbuilding(); return TaskState.Success; }
public override Selector ActivateBehavior(Dwarf d) { d.SetActionBuilding(Building); return new BikeGeneration(); }