public override void Update(Dwarf d, float dt) { if (_currentTask == null) { _prevTask = _currentTask; _currentTask = TaskManager.GetTask(d); if (_currentTask == null) return; _currentBehavior = _currentTask.ActivateBehavior(d); } _currentBehavior.Execute(d, dt); if (_currentBehavior.State == TaskState.Success) { DwarfConsole.WriteLine("Task: " + _currentTask.ToString() + " is success " + _currentTask.Id, ConsoleColor.Gray); //TaskManager.PrintOutTasks(); TaskManager.FinishTask(_currentTask); Stop(); Update(d, dt); d.PersonalSkiped(); } else if (_currentBehavior.State == TaskState.Fail) { //DwarfConsole.WriteLine("Task failed: " + _currentTask.TaskType, ConsoleColor.Red); TaskManager.TaskFailed(_currentTask); Stop(); Update(d, dt); } else if (_currentBehavior.State == TaskState.SmallFail) { DwarfConsole.WriteLine("Task small failed: " + _currentTask.TaskType + " - ", ConsoleColor.Magenta); TaskManager.TaskSmallFail(_currentTask); Stop(); Update(d, dt); } else if (_currentBehavior.State == TaskState.Absolete) { TaskManager.TaskAbsolete(_currentTask); Stop(); Update(d, dt); } else if (_currentBehavior.State == TaskState.PersonalSuccess) { DwarfConsole.WriteLine("Task: " + _currentTask.ToString() + " is success", ConsoleColor.DarkCyan); Stop(); Update(d, dt); } else if (_currentBehavior.State == TaskState.PersonalFail) { d.SkipPersonal(); Stop(); } else if (_currentBehavior.State == TaskState.PersonalFailTryTaskAgain) { // Restart task _currentBehavior = _currentTask.ActivateBehavior(d); } else if (_currentBehavior.State == TaskState.PersonalFailTryBehaviorAgain) { } }
private void MoveRandom(Dwarf d) { Vector2 moveTo = Vector2.Zero; int ran = DwarfRandom.GetRandomInt(1, 4); if (ran == 1 && WorldMap.Instance.GetMapElement((int)d.Position.X + 1, (int)d.Position.Y, 5) == null) { moveTo = new Vector2(d.Position.X + 1, d.Position.Y); } if (ran == 2 && WorldMap.Instance.GetMapElement((int)d.Position.X - 1, (int)d.Position.Y, 5) == null) { moveTo = new Vector2(d.Position.X - 1, d.Position.Y); } if (ran == 3 && WorldMap.Instance.GetMapElement((int)d.Position.X, (int)d.Position.Y + 1, 5) == null) { moveTo = new Vector2(d.Position.X, d.Position.Y+1); } if (ran == 4 && WorldMap.Instance.GetMapElement((int)d.Position.X, (int)d.Position.Y - 1, 5) == null) { moveTo = new Vector2(d.Position.X, d.Position.Y-1); } if (moveTo == Vector2.Zero) return; else { _currentTask = new MoveToPositionTask(moveTo); _currentBehavior = _currentTask.ActivateBehavior(d); } }
public void Attack(Minion d) { Building b = WorldMap.Instance.GetBuildings(Buildings.BuildingType.Depot)[0]; _currentTask = new MoveToFortressTask(b); _currentBehavior = _currentTask.ActivateBehavior(d); }
private void MoveRandomInPasture(Dwarf d) { _currentTask = new MoveToPositionTask(_pasture.GetRandomFreeSpace()); _currentBehavior = _currentTask.ActivateBehavior(d); }